Rust Server IndexCard catalogue of Rust servers

Holdings11,786 servers66,925 players190 fresh wipes

Call no.SA15318 On the shelf · online

Building

Online SA 190.102.40.72:25713 checked 9m ago

Subjects 1. biweekly wipes 2. vanilla3. modded4. carbon
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,318
top 69% · #203 in SA
Last wipeWiped2 OCT2026 · 27d 5h ago
27d ago · biweekly schedule
Next wipe
18h
Fri 30 Oct, 07:09 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 07:09 UTC, in 18h. Its biweekly schedule tag · low confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. in 18hFri 30 Oct, 07:09 UTC
  2. in 7d 6hThu 5 Nov, 19:00 UTCFW
  3. in 14d 18hFri 13 Nov, 07:09 UTC
  4. in 28d 18hFri 27 Nov, 07:09 UTC
  5. in 35d 6hThu 3 Dec, 19:00 UTCFW
  6. in 42d 18hFri 11 Dec, 07:09 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 07:09 UTC27d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

SA
[LATAM] LUNARUST BUILD | CreativoSA · groups of 8+ · 6 on average
0/ 36
SA 1/ 50
EA
可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久EA · groups of 8+ · biweekly · 1 on average
3/ 100
EA
半萌·1000倍PVE不掉-无限耐久-据点-僵尸-养殖EA · groups of 8+ · biweekly · 1 on average
2/ 100
EU 194/ 999
NA 37/ 999
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Building, which rules and settings apply?

The name of Building does not state a gather rate. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. The server describes itself as vanilla: filed under vanilla: Facepunch's game, unaltered. VAC, Valve's anti-cheat, is enabled.

What is the map on Building?

Building runs a procedural map of size 2,500 with seed 1, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry Building?

These lists on Rust Server Index take Building: Modded Rust servers, filed by play style and Build and creative servers. These filters on the server list bring it up: Region: South America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which tags are attached to Building, and what do they stand for?

Filed under these tags, as published by Building and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp2 (Max players): Player cap: 2; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^b (Biweekly): Every second week brings a wipe; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here; SA (South America): The browser files it under South America. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What happens on wipe day at Building?

At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 0 hours in.

How often is Building wiped, and on what schedule?

The prediction follows its tag, because too few of Building's wipes are on record to confirm the schedule. Dated for Friday 30 October at 07:09 UTC: its next wipe. Its present world dates from 27 days 5 hours. Its tags state wipes every two weeks.

Players and ranking

Where does Building sit in the rankings?

On seven-day player hours, Building takes #15,318 overall and #203 in South America, within the top 69% of ranked servers.

Is Building quiet or crowded?

The live count for Building stands at 0 players, out of 2 slots. 0 players is the average over the past seven days.

Server details

What version does Building use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Building. To join you need the same protocol; Steam handles the update.

How reliable is Building, and is it online now?

Right now Building is up and running. The uptime it reports puts the last restart at about 4 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. The earliest sighting at Rust Server Index is 23 September 2026.

What is performance like on Building?

The last 48 hours give an average of 60 server fps and a floor of 59. The entity count reached 30,875, covering buildings, deployables and all else in the world. The peak memory figure stood at 1,967 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is Building hosted?

Building gives South America as its location and the tag SA. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 190.102.40.72:25713.

Connecting

What is the way onto Building?

If you would rather use the console, press F1 in Rust and enter client.connect 190.102.40.72:25713. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. The website can be found at https://reishosting.com.br/.

Subject headings explained

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2635,^z,^y,^b,^v,SA,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp2
Max players Player cap: 2.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Wipe schedule

^b
Biweekly Every second week brings a wipe.

Difficulty

^v
Vanilla Filed under vanilla: Facepunch's game, unaltered.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon The Carbon plugin framework runs here.

Region

SA
South America The browser files it under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.