ServerControl isolated validation
Offline 188.255.115.127:29115 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on ServerControl isolated validation?
You will find no gather rate in the name of ServerControl isolated validation. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in use on ServerControl isolated validation?
ServerControl isolated validation runs a procedural map, which the game generates.
Tags
Which lists and filters on Rust Server Index is ServerControl isolated validation filed under?
The Rust Server Index lists that include ServerControl isolated validation are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by the tags on ServerControl isolated validation?
These are the tags ServerControl isolated validation publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): Player cap: 1; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): Build on file: 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
When does ServerControl isolated validation wipe?
The record holds too few of ServerControl isolated validation's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 11 days 7 hours.
Players and ranking
What position does ServerControl isolated validation hold among Rust servers?
The seven-day player-hours ranking places ServerControl isolated validation at #15,317, among the top 70% of ranked servers.
How many players are on ServerControl isolated validation at the moment?
At present ServerControl isolated validation is offline; its last sighting was 11 days 7 hours ago.
Server details
What Rust version is ServerControl isolated validation on?
Rust network protocol 2634 and build 167781 on Windows is what you will find on ServerControl isolated validation. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of ServerControl isolated validation?
Last seen 11 days 7 hours ago, ServerControl isolated validation is offline right now. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 18 October 2026.
Which region is ServerControl isolated validation in?
No region is published by ServerControl isolated validation. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 188.255.115.127:29115.
Connecting
What steps lead onto ServerControl isolated validation?
If you would rather use the console, press F1 in Rust and enter client.connect 188.255.115.127:29115. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.