Builder's Paradise - Production Support (prod-clone)
Offline 187.15.153.103:28515 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On Builder's Paradise - Production Support (prod-clone), which rules and settings apply?
No gather rate appears in the name Builder's Paradise - Production Support (prod-clone). The group limit is 8 players, the game's default. The server runs build & creative, building in a sandbox, with no gathering. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.
Tags and filters
Which lists and filters on Rust Server Index is Builder's Paradise - Production Support (prod-clone) filed under?
These lists on Rust Server Index take Builder's Paradise - Production Support (prod-clone): Modded Rust servers, filed by play style, Build and creative servers, Creative servers, filed under C and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags listed for Builder's Paradise - Production Support (prod-clone)?
These are the tags Builder's Paradise - Production Support (prod-clone) publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Joining needs you on game protocol 2634; cs166652 (Build): Build on file: 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^p (PvE): The world is the threat here, not other players; ^c (Creative): Creative sandbox: nothing to gather, so build as you please; ^k (Build server): Base building and practice; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
When does Builder's Paradise - Production Support (prod-clone) wipe?
Builder's Paradise - Production Support (prod-clone)'s rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 26 days.
Player counts
How is Builder's Paradise - Production Support (prod-clone) ranked compared with the rest?
The seven-day player-hours ranking places Builder's Paradise - Production Support (prod-clone) at #15,303, among the top 68% of ranked servers.
What does the player count on Builder's Paradise - Production Support (prod-clone) look like?
The last check found Builder's Paradise - Production Support (prod-clone) offline, last seen 23 days 17 hours ago.
Server facts
What Rust version is Builder's Paradise - Production Support (prod-clone) on?
Rust network protocol 2634 and build 166652, on Windows, is what Builder's Paradise - Production Support (prod-clone) runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is Builder's Paradise - Production Support (prod-clone), and is it online now?
As of now Builder's Paradise - Production Support (prod-clone) is offline, with its last appearance 23 days 17 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 5 October 2026 it was first seen by Rust Server Index.
What is the location of Builder's Paradise - Production Support (prod-clone)?
There is no region on record for Builder's Paradise - Production Support (prod-clone); it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 187.15.153.103:28515.
How to join
What is the way onto Builder's Paradise - Production Support (prod-clone)?
Two ways in. Type client.connect 187.15.153.103:28515 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,^z,^y,^p,^c,^k,gmrust,cs166652,ts8
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Gameplay
^p
^c
^k
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.