Test server
Offline 185.83.154.87:28024 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.2 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
7 OCT 2026Wed 7 Oct, 17:47 UTC21d ago |
0 | – | running | 0 |
24 SEP 2026Thu 24 Sep, 12:33 UTC34d ago |
1 | halved by day 1 | 13.2 days | 0 |
24 SEP 2026Thu 24 Sep, 05:48 UTC34d ago |
1 | – | 0.3 days | 0 |
23 SEP 2026Wed 23 Sep, 21:56 UTC35d ago |
1 | – | 0.3 days | 0 |
21 SEP 2026Mon 21 Sep, 20:13 UTC37d ago |
1 | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Test server run?
You will find no gather rate in the name of Test server. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Test server?
Generated by the game, the procedural map of Test server has size 3,300 and seed 1337. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.
Lists and filters
Where does Test server appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Test server are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for Test server?
Filed under these tags, as published by Test server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): Player cap: 0; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Joining needs you on game protocol 2634; cs167058 (Build): It runs build 167058; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
What should you expect on Test server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 50% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.
How often is Test server wiped, and on what schedule?
Test server wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 9 hours is when its current world was made.
Player counts
How is Test server ranked compared with the rest?
Filed under rankings: #15,210 for Test server on seven-day player hours, top 70% overall.
How many players are on Test server at the moment?
The last check found Test server offline, last seen 11 days 11 hours ago.
Operator and status
Which Rust build is Test server running?
Rust network protocol 2634 and build 167058 on Linux is what you will find on Test server. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is Test server, and is it online now?
The server is down at this moment; the last sighting of Test server was 11 days 11 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 13 September 2026 it was first seen by Rust Server Index.
What is the location of Test server?
There is no region on record for Test server; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 185.83.154.87:28024.
Joining the server
What steps lead onto Test server?
Two ways in. Type client.connect 185.83.154.87:28024 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z
Game
gmrust
mp0
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.