Rust Server IndexCard catalogue of Rust servers

Holdings11,703 servers49,472 players104 fresh wipes

Call no.1129 On the shelf · online

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC

Online 185.255.92.108:28125 checked 13m ago

Subjects 1. modded2. oxide
Players now
5/ 100
5% full
7-day average
8
peak 16
Rank
#1,129
top 5%
Last wipeWiped1 OCT2026 · 28d 4h ago
28d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0510152003:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k23 Sep30 Sep8 Oct15 Oct23 Oct30 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
8.6 daysbetween real wipes
wipe-day peak
8players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 41 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 22:10 UTC FW28d ago
11 – running 1
23 SEP 2026Wed 23 Sep, 07:30 UTC36d ago
6 held half 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On RevolexScripts Hvh | NO EAC | Develop made by CMMLKC, which rules and settings apply?

The name of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned off.

Which map is in use on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Size 1,750, seed 75034313: the game generates the procedural map on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC filed under?

Filed under these Rust Server Index lists is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

The server's own tags are listed here, and the game's server browser reads them: RevolexScripts Hvh | NO EAC | Develop made by CMMLKC gives gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): Player cap: 100; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC when wipe day comes?

The average peak across its recent wipes is 8 players. The latest wipe peaked 41 hours in. The crowd held above half the peak until the next wipe in 100% of its recent wipes.

How often is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC wiped, and on what schedule?

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 28 days 4 hours.

Player counts

What position does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC hold among Rust servers?

Filed under rankings: #1,129 for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC on seven-day player hours, top 5% overall.

Is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC quiet or crowded?

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is currently showing 5 players on 100 slots. Filed under seven-day figures: an average of 8 players and a peak of 16. Over the last 48 hours, 21:00 UTC drew the highest average: 15 players.

Server facts

What Rust version is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC on?

Rust network protocol 2635 and build 167781 on Linux is what you will find on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. To join you need the same protocol; Steam handles the update.

Is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC reachable, and does it stay up?

Right now RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is up and running. The uptime it reports puts the last restart at about 7 days 4 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 23 September 2026 it was first seen by Rust Server Index.

Is the performance on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC good?

The last 48 hours give an average of 232 server fps and a floor of 211. The entity count reached 13,753, covering buildings, deployables and all else in the world. Up to 2,077 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

What is the location of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

No region is published by RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 185.255.92.108:28125.

How to join

How can you connect to RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Enter client.connect 185.255.92.108:28125 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://revolexscript.com/.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players Player cap: 100.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs167781
Build The game build here is 167781.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.