chilling_wave
Online 185.250.36.125:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on chilling_wave?
No gather rate appears in the name chilling_wave. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on chilling_wave?
Generated by the game, the procedural map of chilling_wave has size 2,000 and seed 78955152. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Where does chilling_wave appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include chilling_wave are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for chilling_wave?
Filed under these tags, as published by chilling_wave and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): Your client must run protocol 2633 to connect; cs162929 (Build): Build on file: 162929; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
How often is chilling_wave wiped, and on what schedule?
The record holds too few of chilling_wave's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 55 days 12 hours is when its current world was made.
Population
What position does chilling_wave hold among Rust servers?
The seven-day player-hours ranking places chilling_wave at #15,335, among the top 69% of ranked servers.
How many players are on chilling_wave at the moment?
The live count for chilling_wave stands at 0 players, out of 50 slots. Averaged over the last seven days, the count is 0 players.
Server facts
What version does chilling_wave use?
Rust network protocol 2633 and build 162929 on Linux is what you will find on chilling_wave. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of chilling_wave?
The server is live at this moment: chilling_wave. Its reported uptime gives the last restart as roughly 2 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.
How well does chilling_wave perform?
Averaged over the last 48 hours, server fps was 54, with a low of 13. The entity count reached 26,590, covering buildings, deployables and all else in the world. The peak memory figure stood at 1,050 MB. What players feel as lag is low fps together with a rising entity count.
What is the location of chilling_wave?
No region is published by chilling_wave. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 185.250.36.125:28015.
How to join
What steps lead onto chilling_wave?
Two ways in. Type client.connect 185.250.36.125:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2633
cs162929
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.