Rust Server IndexCard catalogue of Rust servers

Holdings11,615 servers36,116 players67 fresh wipes

Call no.1483 On the shelf · online

Building Bulletin Creative

Online 185.248.134.124:28015 checked 12m ago

Subjects 1. modded2. oxide
Players now
5/ 100
5% full
7-day average
4
peak 15
Rank
#1,483
top 7%
Last wipeWiped22 OCT2026 · 6d 12h ago
6d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0510152008:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

025507510008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9 daysbetween real wipes
on rhythm
40%of its recent wipes
wipe-day peak
11players, last three wipes
crowd held
80%else halves by day 3

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctSun 4 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
22 OCT 2026Thu 22 Oct, 18:23 UTC6d ago
8 – running 2
13 OCT 2026Tue 13 Oct, 10:02 UTC15d ago
15 halved by day 3 9.3 days 0
4 OCT 2026Sun 4 Oct, 09:15 UTC24d ago
10 held half 9 days 0
2 OCT 2026Fri 2 Oct, 03:38 UTC27d ago
7 held half 2.2 days 0
21 SEP 2026Mon 21 Sep, 16:42 UTC37d ago
14 held half 10.5 days 2
17 SEP 2026Thu 17 Sep, 09:04 UTC41d ago
8 held half 4.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 46/ 999
NA 72/ 999
OC 84/ 150
EU
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average
2/ 100
EU
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average
15/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

On Building Bulletin Creative, which rules and settings apply?

No gather rate appears in the name Building Bulletin Creative. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is disabled.

What is the map on Building Bulletin Creative?

Size 6,000, seed 1337: the game generates the procedural map on Building Bulletin Creative. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.

Lists and filters

On Rust Server Index, which lists and filters carry Building Bulletin Creative?

Filed under these Rust Server Index lists is Building Bulletin Creative: Modded Rust servers, filed by play style, Build and creative servers and Creative servers, filed under C. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What is meant by the tags on Building Bulletin Creative?

These are the tags Building Bulletin Creative publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): Player cap: 100; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs166494 (Build): The game build here is 166494; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What should you expect on Building Bulletin Creative when wipe day comes?

Its recent wipes averaged 11 players at peak. The latest wipe peaked 2 hours in. The crowd held above half the peak until the next wipe in 80% of its recent wipes. By day 3 the crowd had fallen below half when it didn't hold.

How often is Building Bulletin Creative wiped, and on what schedule?

Building Bulletin Creative wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 6 days 12 hours.

Players and ranking

How is Building Bulletin Creative ranked compared with the rest?

Filed under rankings: #1,483 for Building Bulletin Creative on seven-day player hours, top 7% overall.

Is Building Bulletin Creative quiet or crowded?

The live count for Building Bulletin Creative stands at 5 players, out of 100 slots. Averaged across seven days: 4 players, peaking at 15. Over the last 48 hours, 20:00 UTC drew the highest average: 13 players.

Server details

Which Rust build is Building Bulletin Creative running?

Rust network protocol 2635 and build 166494 on Windows is what you will find on Building Bulletin Creative. To join you need the same protocol; Steam handles the update.

Is Building Bulletin Creative reachable, and does it stay up?

You will find Building Bulletin Creative online as of now. About 6 days 10 hours ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.

How well does Building Bulletin Creative perform?

Server fps held at 100 on average across the last 48 hours, never dropping below 88. The entity count reached 139,310, covering buildings, deployables and all else in the world. Memory use reached as much as 5,247 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is Building Bulletin Creative hosted?

There is no region on record for Building Bulletin Creative; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 185.248.134.124:28015.

How to join

What steps lead onto Building Bulletin Creative?

Two ways in. Type client.connect 185.248.134.124:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://discord.com/invite/rusticated is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players Player cap: 100.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs166494
Build The game build here is 166494.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.