Rust Server IndexCard catalogue of Rust servers

Holdings11,694 servers45,403 players97 fresh wipes

Call no.14058 Off the shelf · offline

Skin Test Local

Offline 185.228.124.78:28015 checked 6d ago

Subjects 1. modded2. oxide
Players now
1/ 8
12% full
7-day average
1
peak 1
Rank
#14,058
top 63%
Last wipeWiped22 OCT2026 · 6d 4h ago
6d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct24 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
16.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctSat 19 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
22 OCT 2026Thu 22 Oct, 20:34 UTC6d ago
1 – running 0
19 SEP 2026Sat 19 Sep, 17:54 UTC39d ago
1 halved by day 2 33.1 days 1
19 SEP 2026Sat 19 Sep, 09:41 UTC39d ago
1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Skin Test Local run?

The name of Skin Test Local does not state a gather rate. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Skin Test Local?

Generated by the game, the procedural map of Skin Test Local has size 4,000 and seed 1219563660. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is Skin Test Local filed under?

Filed under these Rust Server Index lists is Skin Test Local: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for Skin Test Local?

The server's own tags are listed here, and the game's server browser reads them: Skin Test Local gives gmrust (Game mode): Rust survival, as standard; mp8 (Max players): 8 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What happens on wipe day at Skin Test Local?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half when it didn't hold.

How often is Skin Test Local wiped, and on what schedule?

Skin Test Local wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 days 4 hours.

Population

How is Skin Test Local ranked compared with the rest?

Filed under rankings: #14,058 for Skin Test Local on seven-day player hours, top 63% overall.

Is Skin Test Local quiet or crowded?

Filed under offline: Skin Test Local, last seen 6 days 4 hours ago. The seven-day average is 1 players; the peak reached 1.

Server facts

Which Rust build is Skin Test Local running?

Rust network protocol 2635 and build 168909, on Windows, is what Skin Test Local runs. The protocol must match before you can join, and Steam takes care of updating it.

Is Skin Test Local reachable, and does it stay up?

As of now Skin Test Local is offline, with its last appearance 6 days 4 hours ago. It was up 1 of 168 hours across the last 7 full days, or 1% of the time. It was first recorded by Rust Server Index on 17 September 2026.

Where in the world is Skin Test Local hosted?

There is no region on record for Skin Test Local; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 185.228.124.78:28015.

Connecting

What is the way onto Skin Test Local?

If you would rather use the console, press F1 in Rust and enter client.connect 185.228.124.78:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp8
Max players 8 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.