Rust Server IndexCard catalogue of Rust servers

Holdings11,770 servers75,264 players241 fresh wipes

Call no.15276 On the shelf · online

Boat wars Gamemode | Deep Sea Training | Testing

Online 185.218.195.135:20184 checked 9m ago

Subjects 1. modded2. carbon
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,276
top 69%
Last wipeWiped13 OCT2026 · 16d 9h ago
16d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
13 OCT 2026Tue 13 Oct, 13:49 UTC16d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Boat wars Gamemode | Deep Sea Training | Testing run?

You will find no gather rate in the name of Boat wars Gamemode | Deep Sea Training | Testing. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Boat wars Gamemode | Deep Sea Training | Testing?

Size 3,000, seed 1: the game generates the procedural map on Boat wars Gamemode | Deep Sea Training | Testing. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

Where does Boat wars Gamemode | Deep Sea Training | Testing appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Boat wars Gamemode | Deep Sea Training | Testing are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags are attached to Boat wars Gamemode | Deep Sea Training | Testing, and what do they stand for?

These are the tags Boat wars Gamemode | Deep Sea Training | Testing publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): It runs build 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What happens on wipe day at Boat wars Gamemode | Deep Sea Training | Testing?

Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in.

Which wipe timetable does Boat wars Gamemode | Deep Sea Training | Testing follow?

Its rhythm is not yet clear, since the record holds too few of Boat wars Gamemode | Deep Sea Training | Testing's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 16 days 9 hours.

Population

What position does Boat wars Gamemode | Deep Sea Training | Testing hold among Rust servers?

On player hours over seven days, Boat wars Gamemode | Deep Sea Training | Testing takes #15,276, within the top 69% of ranked servers.

What does the player count on Boat wars Gamemode | Deep Sea Training | Testing look like?

Filed under live counts: Boat wars Gamemode | Deep Sea Training | Testing, 0 players on 40 slots at present. Filed under seven-day average: 0 players.

Operator and status

What version does Boat wars Gamemode | Deep Sea Training | Testing use?

Rust network protocol 2634 and build 167781 on Linux is what you will find on Boat wars Gamemode | Deep Sea Training | Testing. Steam keeps your game updated, but the protocol must match for you to join.

Is Boat wars Gamemode | Deep Sea Training | Testing reachable, and does it stay up?

You will find Boat wars Gamemode | Deep Sea Training | Testing online as of now. The uptime it reports puts the last restart at about 16 days 7 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 21 September 2026.

What is performance like on Boat wars Gamemode | Deep Sea Training | Testing?

Server fps held at 83 on average across the last 48 hours, never dropping below 64. Buildings, deployables and everything else in the world came to as many as 47,400 entities. The peak memory figure stood at 4,218 MB. What players feel as lag is low fps together with a rising entity count.

Which region is Boat wars Gamemode | Deep Sea Training | Testing in?

There is no region on record for Boat wars Gamemode | Deep Sea Training | Testing; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 185.218.195.135:20184.

How to join

How can you connect to Boat wars Gamemode | Deep Sea Training | Testing?

Two ways in. Type client.connect 185.218.195.135:20184 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://rustcator.com.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp40
Max players The queue ceiling sits at 40.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs167781
Build It runs build 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.