Rust Server IndexCard catalogue of Rust servers

Holdings11,790 servers78,914 players245 fresh wipes

Call no.0863 On the shelf · online

ShockRust | Fight

Online 185.207.214.212:35200 checked 13m ago

Subjects 1. modded2. oxide
Players now
8/ 50
16% full
7-day average
12
peak 43
Rank
#863
top 4%
Last wipeWiped2 JUL2026 · 119d 1h ago
119d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
02040608023:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 150 on average
40/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
128/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average
84/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average
34/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average
87/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average
301/ 310
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on ShockRust | Fight?

The name of ShockRust | Fight does not state a gather rate. No group limit is published. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on ShockRust | Fight?

Size 1,500, seed 1337: the game generates the procedural map on ShockRust | Fight. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Tags and filters

On Rust Server Index, which lists and filters carry ShockRust | Fight?

The Rust Server Index lists that include ShockRust | Fight are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Average players: 10+ on average.

What is meant by the tags on ShockRust | Fight?

These are the tags ShockRust | Fight publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; v2556 (Protocol): The protocol is 2556; older or newer clients cannot join; cs104046 (Build): The game build here is 104046; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How often is ShockRust | Fight wiped, and on what schedule?

ShockRust | Fight's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 119 days 1 hours.

Player counts

How is ShockRust | Fight ranked compared with the rest?

On player hours over seven days, ShockRust | Fight takes #863, within the top 4% of ranked servers.

What does the player count on ShockRust | Fight look like?

ShockRust | Fight is currently showing 8 players on 50 slots. Filed under seven-day figures: an average of 12 players and a peak of 43. The busiest point in the last 48 hours was 16:00 UTC, averaging 37 players.

Operator and status

Which Rust build is ShockRust | Fight running?

Rust network protocol 2556 and build 104046, on Linux, is what ShockRust | Fight runs. To join you need the same protocol; Steam handles the update.

How reliable is ShockRust | Fight, and is it online now?

Right now ShockRust | Fight is up and running. Its reported uptime gives the last restart as roughly 23 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

How well does ShockRust | Fight perform?

The last 48 hours give an average of 60 server fps and a floor of 54. Buildings, deployables and everything else in the world came to as many as 5,729 entities. Up to 1,323 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Which region is ShockRust | Fight in?

No region is published by ShockRust | Fight. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 185.207.214.212:35200.

How to join

What is the way onto ShockRust | Fight?

Enter client.connect 185.207.214.212:35200 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players Player cap: 50.
v2556
Protocol The protocol is 2556; older or newer clients cannot join.
cs104046
Build The game build here is 104046.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.