PBGaming Test Server
Online 185.206.148.48:28035 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.8 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
5 OCT 2026Mon 5 Oct, 13:44 UTC23d ago |
1 | – | running | 0 |
2 OCT 2026Fri 2 Oct, 01:25 UTC27d ago |
0 | – | 3.5 days | 0 |
22 SEP 2026Tue 22 Sep, 00:06 UTC37d ago |
1 | halved by day 1 | 10.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On PBGaming Test Server, which rules and settings apply?
You will find no gather rate in the name of PBGaming Test Server. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on PBGaming Test Server?
Size 4,500, seed 676767: the game generates the procedural map on PBGaming Test Server. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry PBGaming Test Server?
Filed under these Rust Server Index lists is PBGaming Test Server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for PBGaming Test Server?
The server's own tags are listed here, and the game's server browser reads them: PBGaming Test Server gives gmrust (Game mode): Rust survival, as standard; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs167058 (Build): It runs build 167058; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
How does a wipe day run on PBGaming Test Server?
At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 2 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd had fallen below half when it didn't hold.
How often is PBGaming Test Server wiped, and on what schedule?
There is no next wipe to predict for PBGaming Test Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 23 days 11 hours is when its current world was made.
Players and ranking
How is PBGaming Test Server ranked compared with the rest?
On player hours over seven days, PBGaming Test Server takes #15,349, within the top 69% of ranked servers.
How many players are on PBGaming Test Server at the moment?
The live count for PBGaming Test Server stands at 0 players, out of 50 slots. Filed under seven-day average: 0 players.
Operator and status
What version does PBGaming Test Server use?
Rust network protocol 2634 and build 167058, on Windows, is what PBGaming Test Server runs. To join you need the same protocol; Steam handles the update.
How reliable is PBGaming Test Server, and is it online now?
You will find PBGaming Test Server online as of now. The uptime it reports puts the last restart at about 7 days 2 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
How well does PBGaming Test Server perform?
Server fps held at 82 on average across the last 48 hours, never dropping below 51. Buildings, deployables and everything else in the world came to as many as 121,468 entities. Up to 5,446 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.
Which region is PBGaming Test Server in?
PBGaming Test Server gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 185.206.148.48:28035.
Joining the server
What is the way onto PBGaming Test Server?
If you would rather use the console, press F1 in Rust and enter client.connect 185.206.148.48:28035. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.