Rust Server IndexCard catalogue of Rust servers

Holdings11,898 servers102,471 players334 fresh wipes

Call no.2829 On the shelf · online

Alpha Classic | One Grid | Small Map

Online 185.189.255.68:35300 checked 11m ago

Subjects 1. vanilla2. modded3. oxide
Players now
1/ 50
2% full
7-day average
1
peak 6
Rank
#2,829
top 13%
Last wipeWiped26 OCT2026 · 3d 6h ago
3d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

020040060080019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct16 Oct23 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.2 daysbetween real wipes
on rhythm
40%of its recent wipes
wipe-day peak
5players, last three wipes
crowd held
75%else halves by day 2

The first 48 hours of its last wipes

Mon 26 OctThu 22 OctSun 18 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
26 OCT 2026Mon 26 Oct, 11:34 UTC3d ago
4 – running 1
22 OCT 2026Thu 22 Oct, 13:57 UTC7d ago
6 held half 3.9 days 0
18 OCT 2026Sun 18 Oct, 09:24 UTC11d ago
4 held half 4.2 days 0
13 OCT 2026Tue 13 Oct, 03:33 UTC16d ago
1 held half 5.2 days 0
12 OCT 2026Mon 12 Oct, 09:29 UTC17d ago
1 – 0.8 days 1
17 SEP 2026Thu 17 Sep, 14:26 UTC42d ago
1 halved by day 2 24.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Alpha Classic | One Grid | Small Map run?

No gather rate appears in the name Alpha Classic | One Grid | Small Map. A maximum of 10 players per group applies. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server describes itself as vanilla: no changed rates, kits or rules: this is the game Facepunch ships. VAC is on: Valve's anti-cheat is enabled.

What is the map on Alpha Classic | One Grid | Small Map?

Alpha Classic | One Grid | Small Map runs a procedural map of size 1,500 with seed 121315421, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.

Tags

On Rust Server Index, which lists and filters carry Alpha Classic | One Grid | Small Map?

These lists on Rust Server Index take Alpha Classic | One Grid | Small Map: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which tags are attached to Alpha Classic | One Grid | Small Map, and what do they stand for?

These are the tags Alpha Classic | One Grid | Small Map publishes; the game's server browser reads this list: gmvanilla (Game mode): Unmodified survival rules; mp50 (Max players): 50 slots are available; ts10 (Group limit): 10 is the largest team allowed; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What happens on wipe day at Alpha Classic | One Grid | Small Map?

Its recent wipes averaged 5 players at peak. The latest wipe peaked 31 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 75% of the time. By day 2 the crowd had fallen below half when it didn't hold.

How often is Alpha Classic | One Grid | Small Map wiped, and on what schedule?

No next wipe can be predicted for Alpha Classic | One Grid | Small Map: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 3 days 6 hours.

Player counts

How is Alpha Classic | One Grid | Small Map ranked compared with the rest?

Filed under rankings: #2,829 for Alpha Classic | One Grid | Small Map on seven-day player hours, top 13% overall.

What does the player count on Alpha Classic | One Grid | Small Map look like?

Filed under live counts: Alpha Classic | One Grid | Small Map, 1 players on 50 slots at present. Averaged across seven days: 1 players, peaking at 6. Over the last 48 hours, 11:00 UTC drew the highest average: 3 players.

Operator and status

What version does Alpha Classic | One Grid | Small Map use?

Rust network protocol 2635 and build 168909, on Windows, is what Alpha Classic | One Grid | Small Map runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Alpha Classic | One Grid | Small Map?

You will find Alpha Classic | One Grid | Small Map online as of now. About 13 hours ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

How well does Alpha Classic | One Grid | Small Map perform?

The last 48 hours give an average of 434 server fps and a floor of 76. Buildings, deployables and everything else in the world came to as many as 8,499 entities. Up to 1,825 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

What is the location of Alpha Classic | One Grid | Small Map?

Alpha Classic | One Grid | Small Map gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 185.189.255.68:35300.

Connecting

How can you connect to Alpha Classic | One Grid | Small Map?

Two ways in. Type client.connect 185.189.255.68:35300 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://vk.ru/club82362976 is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Unmodified survival rules.
mp50
Max players 50 slots are available.
ts10
Group limit 10 is the largest team allowed.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.