Rust Server IndexCard catalogue of Rust servers

Holdings11,814 servers72,000 players206 fresh wipes

Call no.15836 Off the shelf · offline

TroubleChute

Offline 185.165.242.69:28015 checked 20d ago

Subjects 1. modded2. carbon
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,836
top 72%
Last wipeWiped3 OCT2026 · 25d 23h ago
25d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does TroubleChute run?

The name of TroubleChute does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on TroubleChute?

Generated by the game, the map is procedural on TroubleChute.

Lists and filters

On Rust Server Index, which lists and filters carry TroubleChute?

Filed under these Rust Server Index lists is TroubleChute: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags are attached to TroubleChute, and what do they stand for?

These are the tags TroubleChute publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166652 (Build): The game build here is 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How often is TroubleChute wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of TroubleChute's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 25 days 23 hours.

Players and ranking

Where does TroubleChute sit in the rankings?

On player hours over seven days, TroubleChute takes #15,836, within the top 72% of ranked servers.

Is TroubleChute quiet or crowded?

Filed under offline: TroubleChute, last seen 20 days 9 hours ago.

Server details

What Rust version is TroubleChute on?

Rust network protocol 2634 and build 166652 on Windows is what you will find on TroubleChute. The protocol must match before you can join, and Steam takes care of updating it.

Is TroubleChute reachable, and does it stay up?

The server is down at this moment; the last sighting of TroubleChute was 20 days 9 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 9 October 2026.

What is the location of TroubleChute?

No region is published by TroubleChute. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 185.165.242.69:28015.

Joining the server

How can you connect to TroubleChute?

Enter client.connect 185.165.242.69:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs166652
Build The game build here is 166652.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.