Offline Multiplayer Simulation
Offline 185.146.53.122:28015 checked 36d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 SEP 2026Tue 22 Sep, 14:52 UTC36d ago |
1 | – | running | 0 |
21 SEP 2026Mon 21 Sep, 15:45 UTC37d ago |
1 | – | 1 days | 1 |
19 SEP 2026Sat 19 Sep, 16:24 UTC39d ago |
1 | – | 2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On Offline Multiplayer Simulation, which rules and settings apply?
The name of Offline Multiplayer Simulation does not state a gather rate. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on Offline Multiplayer Simulation?
Generated by the game, the map is procedural on Offline Multiplayer Simulation.
Tags and filters
Where does Offline Multiplayer Simulation appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is Offline Multiplayer Simulation: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags are attached to Offline Multiplayer Simulation, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: Offline Multiplayer Simulation gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs165217 (Build): Build on file: 165217; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
How does a wipe day run on Offline Multiplayer Simulation?
Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in.
How often is Offline Multiplayer Simulation wiped, and on what schedule?
Offline Multiplayer Simulation wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 36 days 21 hours is when its current world was made.
Player counts
How is Offline Multiplayer Simulation ranked compared with the rest?
The seven-day player-hours ranking places Offline Multiplayer Simulation at #15,460, among the top 67% of ranked servers.
How many players are on Offline Multiplayer Simulation at the moment?
The last check found Offline Multiplayer Simulation offline, last seen 36 days 17 hours ago.
Server facts
What Rust version is Offline Multiplayer Simulation on?
Rust network protocol 2633 and build 165217 on Windows is what you will find on Offline Multiplayer Simulation. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of Offline Multiplayer Simulation?
Last seen 36 days 17 hours ago, Offline Multiplayer Simulation is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 19 September 2026.
Which region is Offline Multiplayer Simulation in?
No region is published by Offline Multiplayer Simulation. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 185.146.53.122:28015.
Joining the server
How can you connect to Offline Multiplayer Simulation?
Enter client.connect 185.146.53.122:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.