Rust Server IndexCard catalogue of Rust servers

Holdings11,814 servers69,594 players187 fresh wipes

Call no.15460 Off the shelf · offline

Offline Multiplayer Simulation

Offline 185.146.53.122:28015 checked 36d ago

Subjects 1. modded2. carbon
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,460
top 67%
Last wipeWiped22 SEP2026 · 36d 21h ago
36d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepMon 21 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
22 SEP 2026Tue 22 Sep, 14:52 UTC36d ago
1 – running 0
21 SEP 2026Mon 21 Sep, 15:45 UTC37d ago
1 – 1 days 1
19 SEP 2026Sat 19 Sep, 16:24 UTC39d ago
1 – 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
75/ 700
EU
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19/ 200
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Reference desk

Quick answers

From the figures on this page.

Settings and map

On Offline Multiplayer Simulation, which rules and settings apply?

The name of Offline Multiplayer Simulation does not state a gather rate. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on Offline Multiplayer Simulation?

Generated by the game, the map is procedural on Offline Multiplayer Simulation.

Tags and filters

Where does Offline Multiplayer Simulation appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Offline Multiplayer Simulation: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags are attached to Offline Multiplayer Simulation, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Offline Multiplayer Simulation gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs165217 (Build): Build on file: 165217; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

How does a wipe day run on Offline Multiplayer Simulation?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in.

How often is Offline Multiplayer Simulation wiped, and on what schedule?

Offline Multiplayer Simulation wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 36 days 21 hours is when its current world was made.

Player counts

How is Offline Multiplayer Simulation ranked compared with the rest?

The seven-day player-hours ranking places Offline Multiplayer Simulation at #15,460, among the top 67% of ranked servers.

How many players are on Offline Multiplayer Simulation at the moment?

The last check found Offline Multiplayer Simulation offline, last seen 36 days 17 hours ago.

Server facts

What Rust version is Offline Multiplayer Simulation on?

Rust network protocol 2633 and build 165217 on Windows is what you will find on Offline Multiplayer Simulation. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Offline Multiplayer Simulation?

Last seen 36 days 17 hours ago, Offline Multiplayer Simulation is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 19 September 2026.

Which region is Offline Multiplayer Simulation in?

No region is published by Offline Multiplayer Simulation. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 185.146.53.122:28015.

Joining the server

How can you connect to Offline Multiplayer Simulation?

Enter client.connect 185.146.53.122:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players 10 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2633
Protocol The protocol is 2633; older or newer clients cannot join.
cs165217
Build Build on file: 165217.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.