Rust Server IndexCard catalogue of Rust servers

Holdings11,830 servers85,544 players401 fresh wipes

Call no.SA2575 On the shelf · online

21PILOTOS

Online SA 179.41.11.247:22460 checked 11m ago

Subjects 1. biweekly wipes 2. vanilla3. modded4. oxide5. pve
Players now
5/ 40
12% full
7-day average
1
peak 7
Rank
#2,575
top 12% · #91 in SA
Last wipeWiped29 OCT2026 · 6h ago
6h ago · biweekly schedule
Next wipe
6d 21h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
02.557.51022:0007:0016:0002:0011:0020:00Wiped Thu 29 Oct, 15:26 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
05010015020022:0007:0016:0002:0011:0020:00Wiped Thu 29 Oct, 15:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 38% in SA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap
13.9 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
6players, last three wipes
crowd held
33%else halves by day 9

Coming wipes

  1. in 6d 21hThu 5 Nov, 19:00 UTCFW
  2. in 13d 15hThu 12 Nov, 13:33 UTC
  3. in 27d 13hThu 26 Nov, 11:41 UTC
  4. in 34d 21hThu 3 Dec, 19:00 UTCFW
  5. in 41d 11hThu 10 Dec, 09:48 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 9 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
29 OCT 2026Thu 29 Oct, 15:26 UTC6h ago
– – running 0
15 OCT 2026Thu 15 Oct, 13:53 UTC14d ago
9 – – 1
1 OCT 2026Thu 1 Oct, 17:52 UTC FW28d ago
6 halved by day 12 13.8 days 1
17 SEP 2026Thu 17 Sep, 19:45 UTC42d ago
4 held half 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

SA
Red Raisin PvESA · groups of 8+ · biweekly · 8 on average
13/ 30
SA1X
LATAMRUST | FULL PVE | 1XSA · groups of 8+ · 1x · biweekly · 5 on average
11/ 50
SA
[BR/LATAM] Evolution PVE |Skills|Quests|Raid Bases|JetpackSA · groups of 15+ · biweekly · 2 on average
1/ 50
SA
Llaneros PVE | Habilidades, Eventos, Negocios, RaidsSA · groups of 8+ · biweekly · 2 on average
0/ 100
SA2X
LOS EXILIADOS | PVE - X2 [LATAM]SA · groups of 8+ · 2x · biweekly · 6 on average
25/ 60
SA
[BR/ES] PVE++ Romzar•Quests•Jetpack•RPG•ProfissoesSA · groups of 12+ · monthly · 5 on average
7/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does 21PILOTOS run?

The name of 21PILOTOS does not state a gather rate. The group limit is 8 players, the game's default. Filed under pve, no combat between players. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. Its own label is vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on 21PILOTOS?

Size 4,250, seed 101552018: the game generates the procedural map on 21PILOTOS. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is 21PILOTOS filed under?

The Rust Server Index lists that include 21PILOTOS are Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Region: South America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Which tags are attached to 21PILOTOS, and what do they stand for?

Filed under these tags, as published by 21PILOTOS and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): Player cap: 40; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays; SA (South America): Server browser region: South America. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

How does a wipe day run on 21PILOTOS?

The average peak across its recent wipes is 6 players. The latest wipe peaked 9 hours in. Half that peak was held until the next wipe in 33% of its recent wipes. In the other cases, numbers dropped below half by day 9.

Which wipe timetable does 21PILOTOS follow?

About every 13.9 days is the recent interval between wipes on 21PILOTOS. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 6 hours. Filed in its tags: a wipe schedule of every two weeks.

Players and ranking

How is 21PILOTOS ranked compared with the rest?

Filed under rankings: #2,575 for 21PILOTOS on seven-day player hours, #91 in South America, top 12% overall.

How many players are on 21PILOTOS at the moment?

Filed under live counts: 21PILOTOS, 5 players on 40 slots at present. Averaged across seven days: 1 players, peaking at 7. Filed under busiest hour: 20:00 UTC in the last 48 hours, averaging 8 players.

Server details

What version does 21PILOTOS use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on 21PILOTOS. Steam keeps your game updated, but the protocol must match for you to join.

Is 21PILOTOS reachable, and does it stay up?

Right now 21PILOTOS is up and running. The uptime it reports puts the last restart at about 4 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.

What is performance like on 21PILOTOS?

The last 48 hours give an average of 111 server fps and a floor of 21. The entity count reached 124,005, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,479 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of 21PILOTOS?

The SA tag places 21PILOTOS, by its own listing, in South America. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 179.41.11.247:22460.

How to join

What steps lead onto 21PILOTOS?

If you would rather use the console, press F1 in Rust and enter client.connect 179.41.11.247:22460. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/UfxYxVT7d7.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^b,^v,SA,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp40
Max players Player cap: 40.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Wipe schedule

^b
Biweekly The cycle runs to a wipe every fortnight.

Difficulty

^v
Vanilla Rates, kits and rules are untouched, so it plays as Facepunch made it.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Region

SA
South America Server browser region: South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.