Rust Server IndexCard catalogue of Rust servers

Holdings11,800 servers73,970 players107 fresh wipes

Call no.EU4998 Off the shelf · offline

Brutal PvE II

Offline EU 178.63.43.239:7003 checked 1d ago

Subjects 1. biweekly wipes 2. modded3. carbon4. pve5. premium
Players now
0/ 25
0% full
7-day average
0
peak 3
Rank
#4,998
top 23% · #1700 in EU
Last wipeWiped15 OCT2026 · 13d 3h ago
13d ago · biweekly schedule
Next wipe
20h
Thu 29 Oct, 17:58 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123422:0023:0000:0002:0003:0004:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020022:0023:0000:0002:0003:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Sep28 Sep6 Oct13 Oct21 Oct28 Oct

Top 23% of all ranked servers, top 58% in EU. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:58 UTC, in 20h. Its biweekly schedule tag · low confidence

usual gap
14 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 9

Coming wipes

  1. in 20hThu 29 Oct, 17:58 UTC
  2. in 7d 21hThu 5 Nov, 19:00 UTCFW
  3. in 14d 20hThu 12 Nov, 17:58 UTC
  4. in 28d 20hThu 26 Nov, 17:58 UTC
  5. in 35d 21hThu 3 Dec, 19:00 UTCFW
  6. in 42d 20hThu 10 Dec, 17:58 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
15 OCT 2026Thu 15 Oct, 17:58 UTC13d ago
2 – running 0
1 OCT 2026Thu 1 Oct, 17:59 UTC FW27d ago
3 halved by day 9 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
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277/ 2000
EU
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42/ 100
EU
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28/ 200
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36/ 100
EU
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 27 on average
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EU
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Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does Brutal PvE II run?

No gather rate appears in the name Brutal PvE II. The group limit is 8 players, the game's default. Filed under pve, no combat between players. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. Only premium-status players may join. VAC is on: Valve's anti-cheat is enabled.

What is the map on Brutal PvE II?

Size 4,500, seed 15102026: the game generates the procedural map on Brutal PvE II. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is Brutal PvE II filed under?

The Rust Server Index lists that include Brutal PvE II are Rust servers filed under Europe, Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: Biweekly ^b, PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the tags listed for Brutal PvE II?

The server's own tags are listed here, and the game's server browser reads them: Brutal PvE II gives gmrust (Game mode): Survival on standard Rust rules; mp25 (Max players): Player cap: 25; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^b (Biweekly): Two weeks between wipes; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here; ^q (Premium): Only premium-status players may join; EU (Europe): Server browser region: Europe. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What should you expect on Brutal PvE II when wipe day comes?

The average peak across its recent wipes is 2 players. The latest wipe peaked 2 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 9.

When does Brutal PvE II wipe?

Too few wipes of Brutal PvE II are recorded to confirm its schedule, so the tag sets the prediction. Dated for Thursday 29 October at 17:58 UTC: its next wipe. The world it runs now was made 13 days 3 hours. Filed in its tags: a wipe schedule of every two weeks.

Player counts

How is Brutal PvE II ranked compared with the rest?

Filed under rankings: #4,998 for Brutal PvE II on seven-day player hours, #1,700 in Europe, top 23% overall.

Is Brutal PvE II quiet or crowded?

At present Brutal PvE II is offline; its last sighting was 41 hours ago. The seven-day average is 0 players; the peak reached 3.

Server details

What Rust version is Brutal PvE II on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Brutal PvE II. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Brutal PvE II?

Last seen 41 hours ago, Brutal PvE II is offline right now. The uptime it reports puts the last restart at about 23 hours ago. Uptime for the last 7 full days came to 89%, 149 hours out of 168. The earliest sighting at Rust Server Index is 21 September 2026.

Is the performance on Brutal PvE II good?

Server fps held at 114 on average across the last 48 hours, never dropping below 108. The entity count reached 126,959, covering buildings, deployables and all else in the world. Memory use reached as much as 4,497 MB. A climbing entity count and low fps are felt by players as lag.

Which region is Brutal PvE II in?

Brutal PvE II gives Europe as its location and the tag EU. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 178.63.43.239:7003.

Connecting

How can you connect to Brutal PvE II?

Two ways in. Type client.connect 178.63.43.239:7003 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Only premium-status players may join.

Subject headings explained

Server tags

What each one means.

Published as mp25,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp25
Max players Player cap: 25.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon The Carbon plugin framework runs here.
^q
Premium Only premium-status players may join.

Region

EU
Europe Server browser region: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.