Rust Server IndexCard catalogue of Rust servers

Holdings11,840 servers88,651 players175 fresh wipes

Call no.15452 On the shelf · online

Private Rust Map Lab

Online 178.254.6.6:28015 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ ?
7-day average
0
peak –
Rank
#15,452
top 69%
Last wipeWiped28 OCT2026 · 3h ago
3h ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
0123417:0002:0011:0021:0006:0015:00Wiped Wed 28 Oct, 13:49 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
02040608017:0002:0011:0021:0006:0015:00Wiped Wed 28 Oct, 13:49 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.8 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sun 18 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
28 OCT 2026Wed 28 Oct, 13:49 UTC3h ago
– – running 0
18 OCT 2026Sun 18 Oct, 09:16 UTC10d ago
2 – – 0
16 OCT 2026Fri 16 Oct, 12:57 UTC12d ago
2 – 1.8 days 0
13 OCT 2026Tue 13 Oct, 13:35 UTC15d ago
1 halved by day 1 3 days 0
12 OCT 2026Mon 12 Oct, 09:39 UTC16d ago
1 – 1.2 days 0
11 OCT 2026Sun 11 Oct, 14:53 UTC17d ago
1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On Private Rust Map Lab, which rules and settings apply?

The name of Private Rust Map Lab does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on Private Rust Map Lab?

Private Rust Map Lab runs a procedural map of size 4,500 with seed 1337, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.

Tags and filters

On Rust Server Index, which lists and filters carry Private Rust Map Lab?

The Rust Server Index lists that include Private Rust Map Lab are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which tags are attached to Private Rust Map Lab, and what do they stand for?

Filed under these tags, as published by Private Rust Map Lab and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs167398 (Build): The game build here is 167398; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What happens on wipe day at Private Rust Map Lab?

At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 1 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

Which wipe timetable does Private Rust Map Lab follow?

No next wipe can be predicted for Private Rust Map Lab: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 3 hours.

Population

What position does Private Rust Map Lab hold among Rust servers?

On player hours over seven days, Private Rust Map Lab takes #15,452, within the top 69% of ranked servers.

What does the player count on Private Rust Map Lab look like?

As of the latest check, Private Rust Map Lab has 0 players. 0 players is the average over the past seven days.

Server details

What Rust version is Private Rust Map Lab on?

Rust network protocol 2634 and build 167398, on Linux, is what Private Rust Map Lab runs. The protocol must match before you can join, and Steam takes care of updating it.

Is Private Rust Map Lab reachable, and does it stay up?

You will find Private Rust Map Lab online as of now. The uptime it reports puts the last restart at about 1 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. On 11 October 2026 it was first seen by Rust Server Index.

How well does Private Rust Map Lab perform?

Server fps held at 57 on average across the last 48 hours, never dropping below 3. The entity count reached 124,884, covering buildings, deployables and all else in the world. Up to 2,715 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Where in the world is Private Rust Map Lab hosted?

There is no region on record for Private Rust Map Lab; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 178.254.6.6:28015.

Connecting

What is the way onto Private Rust Map Lab?

Enter client.connect 178.254.6.6:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp0
Max players 0 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Joining needs you on game protocol 2634.
cs167398
Build The game build here is 167398.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.