Rust Server IndexCard catalogue of Rust servers

Holdings11,743 servers54,666 players133 fresh wipes

Call no.15912 Off the shelf · offline

Bugulma City

Offline 178.207.8.16:28015 checked 20d ago

Subjects 1. modded2. oxide
Players now
0/ 500
0% full
7-day average
0
peak –
Rank
#15,912
top 72%
Last wipeWiped2 OCT2026 · 26d 5h ago
26d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.7 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 17:57 UTC26d ago
1 – running 0
1 OCT 2026Thu 1 Oct, 18:29 UTC FW27d ago
2 – 1 days 0
27 SEP 2026Sun 27 Sep, 09:41 UTC31d ago
1 held half 4.4 days 1
23 SEP 2026Wed 23 Sep, 16:09 UTC35d ago
1 held half 3.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 157 on average
52/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
121/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
51/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
55/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
12/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
8/ 1000
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Bugulma City?

The name of Bugulma City does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Bugulma City?

Generated by the game, the map is procedural on Bugulma City.

Tags and filters

Where does Bugulma City appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Bugulma City are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Bugulma City?

The server's own tags are listed here, and the game's server browser reads them: Bugulma City gives gmrust (Game mode): Survival on standard Rust rules; mp500 (Max players): The queue ceiling sits at 500; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166494 (Build): The game build here is 166494; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What happens on wipe day at Bugulma City?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 1 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does Bugulma City wipe?

There is no next wipe to predict for Bugulma City, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 26 days 5 hours.

Players and ranking

Where does Bugulma City sit in the rankings?

Filed under rankings: #15,912 for Bugulma City on seven-day player hours, top 72% overall.

What does the player count on Bugulma City look like?

Filed under offline: Bugulma City, last seen 20 days 19 hours ago.

Server details

Which Rust build is Bugulma City running?

Rust network protocol 2634 and build 166494, on Windows, is what Bugulma City runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Bugulma City?

Last seen 20 days 19 hours ago, Bugulma City is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 20 September 2026.

Where in the world is Bugulma City hosted?

Bugulma City gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 178.207.8.16:28015.

Joining the server

How can you connect to Bugulma City?

Enter client.connect 178.207.8.16:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp500
Max players The queue ceiling sits at 500.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Your client must run protocol 2634 to connect.
cs166494
Build The game build here is 166494.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.