Rust Server IndexCard catalogue of Rust servers

Holdings11,627 servers40,719 players124 fresh wipes

Call no.15129 Off the shelf · offline

Rust Oxide Dev - Local

Offline 178.120.10.137:28115 checked 13d ago

Subjects 1. modded2. oxide
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,129
top 70%
Last wipeWiped13 OCT2026 · 16d 7h ago
16d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Rust Oxide Dev - Local?

No gather rate appears in the name Rust Oxide Dev - Local. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on Rust Oxide Dev - Local?

Generated by the game, the map is procedural on Rust Oxide Dev - Local.

Tags and filters

On Rust Server Index, which lists and filters carry Rust Oxide Dev - Local?

These lists on Rust Server Index take Rust Oxide Dev - Local: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Rust Oxide Dev - Local?

These are the tags Rust Oxide Dev - Local publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp2 (Max players): Player cap: 2; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

Which wipe timetable does Rust Oxide Dev - Local follow?

The record holds too few of Rust Oxide Dev - Local's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 16 days 7 hours.

Players and ranking

How is Rust Oxide Dev - Local ranked compared with the rest?

The seven-day player-hours ranking places Rust Oxide Dev - Local at #15,129, among the top 70% of ranked servers.

Is Rust Oxide Dev - Local quiet or crowded?

The last check found Rust Oxide Dev - Local offline, last seen 13 days 21 hours ago.

Server details

Which Rust build is Rust Oxide Dev - Local running?

Rust network protocol 2634 and build 167781 on Windows is what you will find on Rust Oxide Dev - Local. The protocol must match before you can join, and Steam takes care of updating it.

Is Rust Oxide Dev - Local reachable, and does it stay up?

The server is down at this moment; the last sighting of Rust Oxide Dev - Local was 13 days 21 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 16 October 2026 it was first seen by Rust Server Index.

Where in the world is Rust Oxide Dev - Local hosted?

There is no region on record for Rust Oxide Dev - Local; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 178.120.10.137:28115.

How to join

What steps lead onto Rust Oxide Dev - Local?

If you would rather use the console, press F1 in Rust and enter client.connect 178.120.10.137:28115. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp2
Max players Player cap: 2.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Joining needs you on game protocol 2634.
cs167781
Build The game build here is 167781.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.