Rust Server IndexCard catalogue of Rust servers

Holdings11,691 servers35,842 players97 fresh wipes

Call no.15358 Off the shelf · offline

RPV automatic local test

Offline 176.60.52.61:54301 checked 6d ago

Subjects 1. modded2. oxide
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,358
top 69%
Last wipeWiped22 OCT2026 · 6d 12h ago
6d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Settings and map

On RPV automatic local test, which rules and settings apply?

You will find no gather rate in the name of RPV automatic local test. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on RPV automatic local test?

RPV automatic local test runs a procedural map, which the game generates.

Lists and filters

Where does RPV automatic local test appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include RPV automatic local test are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which tags are attached to RPV automatic local test, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: RPV automatic local test gives gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): Player cap: 1; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): Build on file: 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

Which wipe timetable does RPV automatic local test follow?

Its rhythm is not yet clear, since the record holds too few of RPV automatic local test's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 6 days 12 hours.

Players and ranking

How is RPV automatic local test ranked compared with the rest?

The seven-day player-hours ranking places RPV automatic local test at #15,358, among the top 69% of ranked servers.

Is RPV automatic local test quiet or crowded?

Filed under offline: RPV automatic local test, last seen 6 days 12 hours ago. Averaged over the last seven days, the count is 0 players.

Server facts

What Rust version is RPV automatic local test on?

Rust network protocol 2634 and build 167781 on Windows is what you will find on RPV automatic local test. To join you need the same protocol; Steam handles the update.

Is RPV automatic local test reachable, and does it stay up?

Last seen 6 days 12 hours ago, RPV automatic local test is offline right now. It was up 0 of 144 hours across the last 6 full days, or 0% of the time. It was first recorded by Rust Server Index on 22 October 2026.

What is the location of RPV automatic local test?

There is no region on record for RPV automatic local test; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 176.60.52.61:54301.

Connecting

How can you connect to RPV automatic local test?

Enter client.connect 176.60.52.61:54301 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp1
Max players Player cap: 1.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build Build on file: 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.