Rust Server IndexCard catalogue of Rust servers

Holdings11,722 servers61,093 players184 fresh wipes

Call no.10542 Off the shelf · offline

Rust Oxide Dev - Local

Offline 176.60.52.61:28115 checked 6d ago

Subjects 1. modded2. oxide
Players now
0/ 2
0% full
7-day average
0
peak 1
Rank
#10,542
top 47%
Last wipeWiped13 OCT2026 · 15d 14h ago
15d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Settings and map

On Rust Oxide Dev - Local, which rules and settings apply?

The name of Rust Oxide Dev - Local does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Rust Oxide Dev - Local?

A procedural map, generated by the game, is what Rust Oxide Dev - Local runs.

Lists and filters

Which lists and filters on Rust Server Index is Rust Oxide Dev - Local filed under?

Filed under these Rust Server Index lists is Rust Oxide Dev - Local: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to Rust Oxide Dev - Local, and what do they stand for?

These are the tags Rust Oxide Dev - Local publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp2 (Max players): Player cap: 2; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

Which wipe timetable does Rust Oxide Dev - Local follow?

Rust Oxide Dev - Local's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 15 days 14 hours.

Players and ranking

What position does Rust Oxide Dev - Local hold among Rust servers?

The seven-day player-hours ranking places Rust Oxide Dev - Local at #10,542, among the top 47% of ranked servers.

What does the player count on Rust Oxide Dev - Local look like?

Filed under offline: Rust Oxide Dev - Local, last seen 6 days 15 hours ago. The seven-day average is 0 players; the peak reached 1.

Operator and status

What version does Rust Oxide Dev - Local use?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Rust Oxide Dev - Local. Steam keeps your game updated, but the protocol must match for you to join.

Is Rust Oxide Dev - Local reachable, and does it stay up?

The server is down at this moment; the last sighting of Rust Oxide Dev - Local was 6 days 15 hours ago. Uptime for the last 6 full days came to 0%, 0 hours out of 144. The earliest sighting at Rust Server Index is 22 October 2026.

Where in the world is Rust Oxide Dev - Local hosted?

No region is published by Rust Oxide Dev - Local. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 176.60.52.61:28115.

How to join

What steps lead onto Rust Oxide Dev - Local?

If you would rather use the console, press F1 in Rust and enter client.connect 176.60.52.61:28115. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp2
Max players Player cap: 2.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.