Rust Server IndexCard catalogue of Rust servers

Holdings11,790 servers64,938 players124 fresh wipes

Call no.13145 Off the shelf · offline

Rust Oxide Dev - Local

Offline 176.60.48.103:28115 checked 7d ago

Subjects 1. modded2. oxide
Players now
1/ 2
50% full
7-day average
1
peak 1
Rank
#13,145
top 59%
Last wipeWiped13 OCT2026 · 15d 1h ago
15d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On Rust Oxide Dev - Local, which rules and settings apply?

No gather rate appears in the name Rust Oxide Dev - Local. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on Rust Oxide Dev - Local?

A procedural map, generated by the game, is what Rust Oxide Dev - Local runs.

Tags and filters

Where does Rust Oxide Dev - Local appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Rust Oxide Dev - Local: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on Rust Oxide Dev - Local?

Filed under these tags, as published by Rust Oxide Dev - Local and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp2 (Max players): Player cap: 2; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): Build on file: 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

How often is Rust Oxide Dev - Local wiped, and on what schedule?

Rust Oxide Dev - Local's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 15 days 1 hours.

Players and ranking

Where does Rust Oxide Dev - Local sit in the rankings?

Filed under rankings: #13,145 for Rust Oxide Dev - Local on seven-day player hours, top 59% overall.

What does the player count on Rust Oxide Dev - Local look like?

Filed under offline: Rust Oxide Dev - Local, last seen 7 days 14 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 1.

Operator and status

Which Rust build is Rust Oxide Dev - Local running?

Rust network protocol 2634 and build 167781, on Windows, is what Rust Oxide Dev - Local runs. The protocol must match before you can join, and Steam takes care of updating it.

Is Rust Oxide Dev - Local reachable, and does it stay up?

Last seen 7 days 14 hours ago, Rust Oxide Dev - Local is offline right now. Of the last 7 full days, 2 of 168 hours were up, 1% of the time. On 17 October 2026 it was first seen by Rust Server Index.

Which region is Rust Oxide Dev - Local in?

There is no region on record for Rust Oxide Dev - Local; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 176.60.48.103:28115.

How to join

How can you connect to Rust Oxide Dev - Local?

If you would rather use the console, press F1 in Rust and enter client.connect 176.60.48.103:28115. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp2
Max players Player cap: 2.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Joining needs you on game protocol 2634.
cs167781
Build Build on file: 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.