Rust Server IndexCard catalogue of Rust servers

Holdings11,752 servers56,681 players130 fresh wipes

Call no.15980 Off the shelf · offline

Rust Oxide Dev - Local

Offline 176.60.46.44:28115 checked 22d ago

Subjects 1. modded2. oxide
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,980
top 71%
Last wipeWiped3 OCT2026 · 25d 3h ago
25d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On Rust Oxide Dev - Local, which rules and settings apply?

The name of Rust Oxide Dev - Local does not state a gather rate. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Rust Oxide Dev - Local?

A procedural map, generated by the game, is what Rust Oxide Dev - Local runs.

Tags

On Rust Server Index, which lists and filters carry Rust Oxide Dev - Local?

These lists on Rust Server Index take Rust Oxide Dev - Local: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on Rust Oxide Dev - Local?

Filed under these tags, as published by Rust Oxide Dev - Local and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): Player cap: 2; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

Which wipe timetable does Rust Oxide Dev - Local follow?

Its rhythm is not yet clear, since the record holds too few of Rust Oxide Dev - Local's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 3 hours.

Players and ranking

Where does Rust Oxide Dev - Local sit in the rankings?

On player hours over seven days, Rust Oxide Dev - Local takes #15,980, within the top 71% of ranked servers.

What does the player count on Rust Oxide Dev - Local look like?

At present Rust Oxide Dev - Local is offline; its last sighting was 22 days 12 hours ago.

Operator and status

What version does Rust Oxide Dev - Local use?

Rust network protocol 2634 and build 166652, on Windows, is what Rust Oxide Dev - Local runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is Rust Oxide Dev - Local, and is it online now?

As of now Rust Oxide Dev - Local is offline, with its last appearance 22 days 12 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 5 October 2026.

What is the location of Rust Oxide Dev - Local?

There is no region on record for Rust Oxide Dev - Local; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 176.60.46.44:28115.

Connecting

What is the way onto Rust Oxide Dev - Local?

If you would rather use the console, press F1 in Rust and enter client.connect 176.60.46.44:28115. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp2
Max players Player cap: 2.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Joining needs you on game protocol 2634.
cs166652
Build The game build here is 166652.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.