Rust Server IndexCard catalogue of Rust servers

Holdings11,695 servers60,531 players111 fresh wipes

Call no.5614 On the shelf · online

Combat Local - Carbon Dev

Online 176.115.149.159:28015 checked 6m ago

Subjects 1. modded2. carbon
Players now
1/ 10
10% full
7-day average
1
peak 2
Rank
#5,614
top 25%
Last wipeWiped27 OCT2026 · 13h ago
13h ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75111:0015:0015:0019:0021:0009:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.3 daysbetween real wipes
Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 21:20 UTC13h ago
– – running 0
27 OCT 2026Tue 27 Oct, 15:13 UTC19h ago
– – – 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On Combat Local - Carbon Dev, which rules and settings apply?

No gather rate appears in the name Combat Local - Carbon Dev. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Tags and filters

On Rust Server Index, which lists and filters carry Combat Local - Carbon Dev?

These lists on Rust Server Index take Combat Local - Carbon Dev: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is meant by the tags on Combat Local - Carbon Dev?

Filed under these tags, as published by Combat Local - Carbon Dev and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

How often is Combat Local - Carbon Dev wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of Combat Local - Carbon Dev's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 13 hours.

Player counts

Where does Combat Local - Carbon Dev sit in the rankings?

Filed under rankings: #5,614 for Combat Local - Carbon Dev on seven-day player hours, top 25% overall.

How many players are on Combat Local - Carbon Dev at the moment?

Filed under live counts: Combat Local - Carbon Dev, 1 players on 10 slots at present. Filed under seven-day figures: an average of 1 players and a peak of 2. The busiest point in the last 48 hours was 11:00 UTC, averaging 1 players.

Operator and status

What version does Combat Local - Carbon Dev use?

Rust network protocol 2635 and build 168909, on Windows, is what Combat Local - Carbon Dev runs. To join you need the same protocol; Steam handles the update.

How reliable is Combat Local - Carbon Dev, and is it online now?

The server is live at this moment: Combat Local - Carbon Dev. It was up 31 of 72 hours across the last 3 full days, or 43% of the time. On 24 October 2026 it was first seen by Rust Server Index.

Which region is Combat Local - Carbon Dev in?

There is no region on record for Combat Local - Carbon Dev; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 176.115.149.159:28015.

How to join

What steps lead onto Combat Local - Carbon Dev?

Two ways in. Type client.connect 176.115.149.159:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.