Contracts Oxide Production (28015)
Offline 174.91.200.182:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 10.7 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
14 OCT 2026Wed 14 Oct, 05:27 UTC15d ago |
1 | – | running | 1 |
13 OCT 2026Tue 13 Oct, 21:28 UTC15d ago |
1 | – | 0.3 days | 1 |
3 OCT 2026Sat 3 Oct, 04:34 UTC26d ago |
1 | held half | 10.7 days | 1 |
10 SEP 2026Thu 10 Sep, 03:56 UTC49d ago |
– | – | 23 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Contracts Oxide Production (28015)?
You will find no gather rate in the name of Contracts Oxide Production (28015). The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on Contracts Oxide Production (28015)?
A procedural map, generated by the game, is what Contracts Oxide Production (28015) runs.
Tags
On Rust Server Index, which lists and filters carry Contracts Oxide Production (28015)?
These lists on Rust Server Index take Contracts Oxide Production (28015): Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to Contracts Oxide Production (28015), and what do they stand for?
These are the tags Contracts Oxide Production (28015) publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp3 (Max players): The queue ceiling sits at 3; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What happens on wipe day at Contracts Oxide Production (28015)?
The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.
When does Contracts Oxide Production (28015) wipe?
Contracts Oxide Production (28015) wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 15 days is when its current world was made.
Player counts
What position does Contracts Oxide Production (28015) hold among Rust servers?
On player hours over seven days, Contracts Oxide Production (28015) takes #13,901, within the top 64% of ranked servers.
Is Contracts Oxide Production (28015) quiet or crowded?
At present Contracts Oxide Production (28015) is offline; its last sighting was 15 days ago.
Operator and status
Which Rust build is Contracts Oxide Production (28015) running?
Rust network protocol 2634 and build 167781 on Windows is what you will find on Contracts Oxide Production (28015). The protocol must match before you can join, and Steam takes care of updating it.
Is Contracts Oxide Production (28015) reachable, and does it stay up?
The server is down at this moment; the last sighting of Contracts Oxide Production (28015) was 15 days ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 19 September 2026.
What is the location of Contracts Oxide Production (28015)?
Contracts Oxide Production (28015) gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 174.91.200.182:28015.
Connecting
How can you connect to Contracts Oxide Production (28015)?
Two ways in. Type client.connect 174.91.200.182:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp3,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp3
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.