Rust Server IndexCard catalogue of Rust servers

Holdings11,617 servers33,246 players72 fresh wipes

Call no.13901 Off the shelf · offline

Contracts Oxide Production (28015)

Offline 174.91.200.182:28015 checked 15d ago

Subjects 1. modded2. oxide
Players now
0/ 3
0% full
7-day average
0
peak –
Rank
#13,901
top 64%
Last wipeWiped14 OCT2026 · 15d 0h ago
15d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
10.7 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
14 OCT 2026Wed 14 Oct, 05:27 UTC15d ago
1 – running 1
13 OCT 2026Tue 13 Oct, 21:28 UTC15d ago
1 – 0.3 days 1
3 OCT 2026Sat 3 Oct, 04:34 UTC26d ago
1 held half 10.7 days 1
10 SEP 2026Thu 10 Sep, 03:56 UTC49d ago
– – 23 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Contracts Oxide Production (28015)?

You will find no gather rate in the name of Contracts Oxide Production (28015). The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Contracts Oxide Production (28015)?

A procedural map, generated by the game, is what Contracts Oxide Production (28015) runs.

Tags

On Rust Server Index, which lists and filters carry Contracts Oxide Production (28015)?

These lists on Rust Server Index take Contracts Oxide Production (28015): Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to Contracts Oxide Production (28015), and what do they stand for?

These are the tags Contracts Oxide Production (28015) publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp3 (Max players): The queue ceiling sits at 3; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What happens on wipe day at Contracts Oxide Production (28015)?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.

When does Contracts Oxide Production (28015) wipe?

Contracts Oxide Production (28015) wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 15 days is when its current world was made.

Player counts

What position does Contracts Oxide Production (28015) hold among Rust servers?

On player hours over seven days, Contracts Oxide Production (28015) takes #13,901, within the top 64% of ranked servers.

Is Contracts Oxide Production (28015) quiet or crowded?

At present Contracts Oxide Production (28015) is offline; its last sighting was 15 days ago.

Operator and status

Which Rust build is Contracts Oxide Production (28015) running?

Rust network protocol 2634 and build 167781 on Windows is what you will find on Contracts Oxide Production (28015). The protocol must match before you can join, and Steam takes care of updating it.

Is Contracts Oxide Production (28015) reachable, and does it stay up?

The server is down at this moment; the last sighting of Contracts Oxide Production (28015) was 15 days ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 19 September 2026.

What is the location of Contracts Oxide Production (28015)?

Contracts Oxide Production (28015) gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 174.91.200.182:28015.

Connecting

How can you connect to Contracts Oxide Production (28015)?

Two ways in. Type client.connect 174.91.200.182:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp3
Max players The queue ceiling sits at 3.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.