Deadman's Shore
Online 174.90.53.108:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
8 OCT 2026Thu 8 Oct, 01:18 UTC21d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Deadman's Shore run?
The name of Deadman's Shore does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on Deadman's Shore?
Generated by the game, the procedural map of Deadman's Shore has size 5,800 and seed 1174934360. From this page you can view the map on RustMaps; the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry Deadman's Shore?
These lists on Rust Server Index take Deadman's Shore: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags are attached to Deadman's Shore, and what do they stand for?
Filed under these tags, as published by Deadman's Shore and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp150 (Max players): Player cap: 150; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
What happens on wipe day at Deadman's Shore?
The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in.
Which wipe timetable does Deadman's Shore follow?
Its rhythm is not yet clear, since the record holds too few of Deadman's Shore's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 21 days.
Population
How is Deadman's Shore ranked compared with the rest?
Filed under rankings: #15,349 for Deadman's Shore on seven-day player hours, top 69% overall.
Is Deadman's Shore quiet or crowded?
Filed under live counts: Deadman's Shore, 0 players on 150 slots at present. 0 players is the average over the past seven days.
Operator and status
Which Rust build is Deadman's Shore running?
Rust network protocol 2634 and build 167781, on Windows, is what Deadman's Shore runs. The protocol must match before you can join, and Steam takes care of updating it.
Is Deadman's Shore reachable, and does it stay up?
Right now Deadman's Shore is up and running. The uptime it reports puts the last restart at about 2 days 9 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 29 September 2026.
How well does Deadman's Shore perform?
Averaged over the last 48 hours, server fps was 56, with a low of 33. Buildings, deployables and everything else in the world came to as many as 183,490 entities. Memory use reached as much as 6,647 MB. What players feel as lag is low fps together with a rising entity count.
Where in the world is Deadman's Shore hosted?
There is no region on record for Deadman's Shore; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 174.90.53.108:28015.
How to join
How can you connect to Deadman's Shore?
Enter client.connect 174.90.53.108:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp150,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp150
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.