4Netplayers Rust Server
Online 173.237.55.30:22900 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
25 OCT 2026Sun 25 Oct, 06:13 UTC3d ago |
3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on 4Netplayers Rust Server?
No gather rate appears in the name 4Netplayers Rust Server. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in use on 4Netplayers Rust Server?
4Netplayers Rust Server runs a procedural map of size 4,500 with seed 1854078996, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry 4Netplayers Rust Server?
These lists on Rust Server Index take 4Netplayers Rust Server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which tags are attached to 4Netplayers Rust Server, and what do they stand for?
These are the tags 4Netplayers Rust Server publishes; the game's server browser reads this list: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Player cap: 10; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
How does a wipe day run on 4Netplayers Rust Server?
Its recent wipes averaged 3 players at peak. The latest wipe peaked 21 hours in.
How often is 4Netplayers Rust Server wiped, and on what schedule?
Its rhythm is not yet clear, since the record holds too few of 4Netplayers Rust Server's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 21 hours.
Population
How is 4Netplayers Rust Server ranked compared with the rest?
Filed under rankings: #4,021 for 4Netplayers Rust Server on seven-day player hours, top 18% overall.
How many players are on 4Netplayers Rust Server at the moment?
4Netplayers Rust Server is currently showing 2 players on 10 slots. The seven-day average is 1 players; the peak reached 4. The busiest point in the last 48 hours was 00:00 UTC, averaging 4 players.
Server details
Which Rust build is 4Netplayers Rust Server running?
Rust network protocol 2635 and build 168909, on Linux, is what 4Netplayers Rust Server runs. Steam keeps your game updated, but the protocol must match for you to join.
Is 4Netplayers Rust Server reachable, and does it stay up?
Right now 4Netplayers Rust Server is up and running. Its reported uptime gives the last restart as roughly 9 hours ago. Of the last 4 full days, 94 of 96 hours were up, 98% of the time. It was first recorded by Rust Server Index on 24 October 2026.
What is performance like on 4Netplayers Rust Server?
Server fps held at 30 on average across the last 48 hours, never dropping below 30. Buildings, deployables and everything else in the world came to as many as 117,791 entities. Up to 3,489 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Where in the world is 4Netplayers Rust Server hosted?
4Netplayers Rust Server gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 173.237.55.30:22900.
How to join
How can you connect to 4Netplayers Rust Server?
Enter client.connect 173.237.55.30:22900 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.