Chicago Chill No-Decay
Online 173.234.31.2:28035 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
- wipe-day peak
- 3players, last three wipes
Coming wipes
- in 7d 22hThu 5 Nov, 19:00 UTCFW
- in 35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 17:59 UTC FW27d ago |
3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on Chicago Chill No-Decay?
The name of Chicago Chill No-Decay does not state a gather rate. The group limit is 12 players. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on Chicago Chill No-Decay?
Generated by the game, the procedural map of Chicago Chill No-Decay has size 4,250 and seed 1583848389. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags
Where does Chicago Chill No-Decay appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is Chicago Chill No-Decay: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to Chicago Chill No-Decay, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: Chicago Chill No-Decay gives gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Player cap: 50; ts12 (Group limit): The team ceiling is 12; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
How does a wipe day run on Chicago Chill No-Decay?
The average peak across its recent wipes is 3 players. 8 hours into the latest wipe, the crowd reached its peak.
Which wipe timetable does Chicago Chill No-Decay follow?
With the force wipe, Chicago Chill No-Decay wipes once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. Its present world dates from 27 days 2 hours.
Player counts
What position does Chicago Chill No-Decay hold among Rust servers?
The seven-day player-hours ranking places Chicago Chill No-Decay at #10,590, among the top 48% of ranked servers.
How many players are on Chicago Chill No-Decay at the moment?
The live count for Chicago Chill No-Decay stands at 0 players, out of 50 slots. Averaged across seven days: 0 players, peaking at 1.
Server details
Which Rust build is Chicago Chill No-Decay running?
Rust network protocol 2635 and build 168909, on Windows, is what Chicago Chill No-Decay runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Chicago Chill No-Decay, and is it online now?
The server is live at this moment: Chicago Chill No-Decay. About 7 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. It was first recorded by Rust Server Index on 13 September 2026.
What is performance like on Chicago Chill No-Decay?
The last 48 hours give an average of 108 server fps and a floor of 73. Buildings, deployables and everything else in the world came to as many as 107,089 entities. Memory use reached as much as 3,641 MB. What players feel as lag is low fps together with a rising entity count.
Where in the world is Chicago Chill No-Decay hosted?
Chicago Chill No-Decay gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 173.234.31.2:28035.
Connecting
What is the way onto Chicago Chill No-Decay?
Two ways in. Type client.connect 173.234.31.2:28035 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://logicservers.com/game-servers/rust.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z
Game
gmvanilla
mp50
ts12
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.