Rust Server IndexCard catalogue of Rust servers

Holdings11,872 servers102,993 players555 fresh wipes

Call no.4752 On the shelf · online

Wait...What? |Raid Bases and QOL Mods

Online 173.225.104.218:28080 checked 12m ago

Subjects 1. modded2. oxide
Players now
2/ 50
4% full
7-day average
0
peak 3
Rank
#4,752
top 21%
Last wipeWiped1 OCT2026 · 27d 22h ago
27d ago · no schedule published
Next wipe
6d 23h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5220:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

wipe-day peak
9players, last three wipes

Coming wipes

  1. in 6d 23hThu 5 Nov, 19:00 UTCFW
  2. in 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 21:46 UTC FW27d ago
9 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Wait...What? |Raid Bases and QOL Mods?

No gather rate appears in the name Wait...What? |Raid Bases and QOL Mods. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Wait...What? |Raid Bases and QOL Mods?

Size 4,050, seed 1501002809: the game generates the procedural map on Wait...What? |Raid Bases and QOL Mods. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is Wait...What? |Raid Bases and QOL Mods filed under?

These lists on Rust Server Index take Wait...What? |Raid Bases and QOL Mods: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Wait...What? |Raid Bases and QOL Mods?

The server's own tags are listed here, and the game's server browser reads them: Wait...What? |Raid Bases and QOL Mods gives gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What should you expect on Wait...What? |Raid Bases and QOL Mods when wipe day comes?

The average peak across its recent wipes is 9 players. 28 hours into the latest wipe, the crowd reached its peak.

How often is Wait...What? |Raid Bases and QOL Mods wiped, and on what schedule?

One wipe a month is all Wait...What? |Raid Bases and QOL Mods runs, and it comes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its present world dates from 27 days 22 hours.

Population

Where does Wait...What? |Raid Bases and QOL Mods sit in the rankings?

On player hours over seven days, Wait...What? |Raid Bases and QOL Mods takes #4,752, within the top 21% of ranked servers.

How many players are on Wait...What? |Raid Bases and QOL Mods at the moment?

The live count for Wait...What? |Raid Bases and QOL Mods stands at 2 players, out of 50 slots. The seven-day average is 0 players; the peak reached 3. Over the last 48 hours, 00:00 UTC drew the highest average: 1 players.

Operator and status

What version does Wait...What? |Raid Bases and QOL Mods use?

Rust network protocol 2635 and build 168909, on Windows, is what Wait...What? |Raid Bases and QOL Mods runs. Steam keeps your game updated, but the protocol must match for you to join.

Is Wait...What? |Raid Bases and QOL Mods reachable, and does it stay up?

The server is live at this moment: Wait...What? |Raid Bases and QOL Mods. Its reported uptime gives the last restart as roughly 10 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.

How well does Wait...What? |Raid Bases and QOL Mods perform?

Averaged over the last 48 hours, server fps was 84, with a low of 62. The entity count reached 120,711, covering buildings, deployables and all else in the world. Memory use reached as much as 3,451 MB. Lag, to players, is low fps and an entity count that climbs.

Which region is Wait...What? |Raid Bases and QOL Mods in?

Wait...What? |Raid Bases and QOL Mods gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 173.225.104.218:28080.

Connecting

How can you connect to Wait...What? |Raid Bases and QOL Mods?

Two ways in. Type client.connect 173.225.104.218:28080 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players Player cap: 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.