Rust Server IndexCard catalogue of Rust servers

Holdings11,835 servers97,516 players532 fresh wipes

Call no.6791 Off the shelf · offline

Penguine Paradise test

Offline 173.185.21.144:28015 checked 5d ago

Subjects 1. teams off 2. modded3. carbon4. hardcore
Players now
0/ 40
0% full
7-day average
1
peak 2
Rank
#6,791
top 30%
Last wipeWiped24 OCT2026 · 5d 11h ago
5d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
24 OCT 2026Sat 24 Oct, 09:35 UTC5d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 7 on average
17/ 100
OC
Alone & AfraidOC · no group limit · biweekly · 2 on average
0/ 50
SA
[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average
3/ 50
0/ 100
EA
ほしラス2EA · no group limit · 1 on average
0/ 50
ShockRust | Blue | NoLimitno group limit · 151 on average
73/ 500
Reference desk

Quick answers

From the figures on this page.

Settings and map

On Penguine Paradise test, which rules and settings apply?

You will find no gather rate in the name of Penguine Paradise test. The server does not publish a group limit. Filed under hardcore, Facepunch's most difficult mode. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Penguine Paradise test?

Generated by the game, the map is procedural on Penguine Paradise test.

Tags and filters

On Rust Server Index, which lists and filters carry Penguine Paradise test?

The Rust Server Index lists that include Penguine Paradise test are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y; Last wipe: In the last week.

How should you read the tags listed for Penguine Paradise test?

These are the tags Penguine Paradise test publishes; the game's server browser reads this list: gmhardcore (Game mode): A harsher ruleset, hardcore; mp40 (Max players): The queue ceiling sits at 40; ts0 (Group limit): No teams here; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What should you expect on Penguine Paradise test when wipe day comes?

Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in.

How often is Penguine Paradise test wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of Penguine Paradise test's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 days 11 hours is when its current world was made.

Population

How is Penguine Paradise test ranked compared with the rest?

The seven-day player-hours ranking places Penguine Paradise test at #6,791, among the top 30% of ranked servers.

How many players are on Penguine Paradise test at the moment?

At present Penguine Paradise test is offline; its last sighting was 5 days 10 hours ago. The seven-day average is 1 players; the peak reached 2.

Server details

Which Rust build is Penguine Paradise test running?

Rust network protocol 2635 and build 168909, on Linux, is what Penguine Paradise test runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Penguine Paradise test?

The server is down at this moment; the last sighting of Penguine Paradise test was 5 days 10 hours ago. It was up 10 of 120 hours across the last 5 full days, or 8% of the time. The earliest sighting at Rust Server Index is 23 October 2026.

Which region is Penguine Paradise test in?

No region is published by Penguine Paradise test. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 173.185.21.144:28015.

Connecting

How can you connect to Penguine Paradise test?

Enter client.connect 173.185.21.144:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^z,^y

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp40
Max players The queue ceiling sits at 40.
ts0
Group limit No teams here.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.