HyperNode | Rust Development Server
Offline 172.96.160.200:7730 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
30 SEP 2026Wed 30 Sep, 14:50 UTC28d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on HyperNode | Rust Development Server?
No gather rate appears in the name HyperNode | Rust Development Server. The group limit is 10 players. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in use on HyperNode | Rust Development Server?
Generated by the game, the procedural map of HyperNode | Rust Development Server has size 3,500 and seed 123456789. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is HyperNode | Rust Development Server filed under?
Filed under these Rust Server Index lists is HyperNode | Rust Development Server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to HyperNode | Rust Development Server, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: HyperNode | Rust Development Server gives gmrust (Game mode): Rust survival, as standard; mp40 (Max players): The queue ceiling sits at 40; ts10 (Group limit): The team ceiling is 10; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs165217 (Build): Build on file: 165217; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
How does a wipe day run on HyperNode | Rust Development Server?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, the crowd reached its peak.
Which wipe timetable does HyperNode | Rust Development Server follow?
HyperNode | Rust Development Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 52 days 9 hours.
Players and ranking
Where does HyperNode | Rust Development Server sit in the rankings?
Filed under rankings: #15,962 for HyperNode | Rust Development Server on seven-day player hours, top 71% overall.
Is HyperNode | Rust Development Server quiet or crowded?
Filed under offline: HyperNode | Rust Development Server, last seen 23 days 19 hours ago.
Operator and status
What Rust version is HyperNode | Rust Development Server on?
Rust network protocol 2633 and build 165217 on Linux is what you will find on HyperNode | Rust Development Server. To join you need the same protocol; Steam handles the update.
How reliable is HyperNode | Rust Development Server, and is it online now?
Last seen 23 days 19 hours ago, HyperNode | Rust Development Server is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
Which region is HyperNode | Rust Development Server in?
HyperNode | Rust Development Server gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 172.96.160.200:7730.
Joining the server
How can you connect to HyperNode | Rust Development Server?
Two ways in. Type client.connect 172.96.160.200:7730 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://hypernode.gg/.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z
Game
gmrust
mp40
ts10
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.