HyperNode | Rust Development Server
Offline 172.96.160.200:7700 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 15.3 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
5 OCT 2026Mon 5 Oct, 14:55 UTC23d ago |
0 | – | running | 0 |
20 SEP 2026Sun 20 Sep, 07:10 UTC38d ago |
0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On HyperNode | Rust Development Server, which rules and settings apply?
No gather rate appears in the name HyperNode | Rust Development Server. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on HyperNode | Rust Development Server?
Size 3,500, seed 123456789: the game generates the procedural map on HyperNode | Rust Development Server. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry HyperNode | Rust Development Server?
These lists on Rust Server Index take HyperNode | Rust Development Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by the tags on HyperNode | Rust Development Server?
Filed under these tags, as published by HyperNode | Rust Development Server and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp40 (Max players): 40 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Joining needs you on game protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
What happens on wipe day at HyperNode | Rust Development Server?
The average peak across its recent wipes is 0 players. 1 hours into the latest wipe, the crowd reached its peak.
How often is HyperNode | Rust Development Server wiped, and on what schedule?
HyperNode | Rust Development Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 23 days 6 hours.
Player counts
How is HyperNode | Rust Development Server ranked compared with the rest?
Filed under rankings: #15,919 for HyperNode | Rust Development Server on seven-day player hours, top 72% overall.
What does the player count on HyperNode | Rust Development Server look like?
The last check found HyperNode | Rust Development Server offline, last seen 21 days 7 hours ago.
Server details
Which Rust build is HyperNode | Rust Development Server running?
Rust network protocol 2634 and build 166652 on Linux is what you will find on HyperNode | Rust Development Server. To join you need the same protocol; Steam handles the update.
How reliable is HyperNode | Rust Development Server, and is it online now?
As of now HyperNode | Rust Development Server is offline, with its last appearance 21 days 7 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
Where in the world is HyperNode | Rust Development Server hosted?
There is no region on record for HyperNode | Rust Development Server; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 172.96.160.200:7700.
How to join
What steps lead onto HyperNode | Rust Development Server?
If you would rather use the console, press F1 in Rust and enter client.connect 172.96.160.200:7700. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. You will find its website at https://hypernode.gg/.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.