Rust Server IndexCard catalogue of Rust servers

Holdings11,656 servers41,553 players90 fresh wipes

Call no.10129 On the shelf · online

Hex Dev

Online 172.93.160.200:28015 checked 12m ago

Subjects 1. modded2. oxide
Players now
0/ 40
0% full
7-day average
0
peak 1
Rank
#10,129
top 46%
Last wipeWiped14 OCT2026 · 13d 8h ago
13d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75103:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

0510152003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.2 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
67%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
14 OCT 2026Wed 14 Oct, 18:04 UTC13d ago
4 – running 0
12 OCT 2026Mon 12 Oct, 13:02 UTC15d ago
1 held half 2.2 days 1
11 OCT 2026Sun 11 Oct, 18:44 UTC16d ago
1 – 0.8 days 0
2 OCT 2026Fri 2 Oct, 15:23 UTC25d ago
1 halved by day 1 9.1 days 0
29 SEP 2026Tue 29 Sep, 23:26 UTC28d ago
5 held half 2.7 days 0
29 SEP 2026Tue 29 Sep, 05:33 UTC28d ago
2 – 0.7 days 0
27 SEP 2026Sun 27 Sep, 02:49 UTC30d ago
3 held half 2.1 days 0
18 SEP 2026Fri 18 Sep, 17:11 UTC39d ago
1 halved by day 1 8.4 days 0
17 SEP 2026Thu 17 Sep, 07:46 UTC40d ago
3 – 1.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Hex Dev, which rules and settings apply?

You will find no gather rate in the name of Hex Dev. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Hex Dev?

Generated by the game, the procedural map of Hex Dev has size 5,250 and seed 1337. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Fallout Vault 117 Map.

Tags

Where does Hex Dev appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Hex Dev are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for Hex Dev?

These are the tags Hex Dev publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp40 (Max players): 40 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What happens on wipe day at Hex Dev?

Its recent wipes averaged 2 players at peak. The latest wipe peaked 15 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 67% of the time. By day 1 the crowd had fallen below half when it didn't hold.

Which wipe timetable does Hex Dev follow?

Hex Dev wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 13 days 8 hours.

Player counts

Where does Hex Dev sit in the rankings?

Filed under rankings: #10,129 for Hex Dev on seven-day player hours, top 46% overall.

What does the player count on Hex Dev look like?

The live count for Hex Dev stands at 0 players, out of 40 slots. Filed under seven-day figures: an average of 0 players and a peak of 1. Over the last 48 hours, 10:00 UTC drew the highest average: 0 players.

Server facts

Which Rust build is Hex Dev running?

Rust network protocol 2635 and build 168909, on Linux, is what Hex Dev runs. To join you need the same protocol; Steam handles the update.

How reliable is Hex Dev, and is it online now?

Right now Hex Dev is up and running. About 2 hours ago, by its own uptime figure, is when it last restarted. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It was first recorded by Rust Server Index on 13 September 2026.

Is the performance on Hex Dev good?

Averaged over the last 48 hours, server fps was 12, with a low of 1. Buildings, deployables and everything else in the world came to as many as 150,433 entities. Up to 4,559 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Where in the world is Hex Dev hosted?

There is no region on record for Hex Dev; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 172.93.160.200:28015.

Connecting

How can you connect to Hex Dev?

If you would rather use the console, press F1 in Rust and enter client.connect 172.93.160.200:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp40
Max players 40 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.