DiggyTown - Solo-Duo-Trio-Quad
Online 172.240.47.243:25619 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does DiggyTown - Solo-Duo-Trio-Quad run?
You will find no gather rate in the name of DiggyTown - Solo-Duo-Trio-Quad. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on DiggyTown - Solo-Duo-Trio-Quad?
Generated by the game, the procedural map of DiggyTown - Solo-Duo-Trio-Quad has size 4,000 and seed 1515203761. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Where does DiggyTown - Solo-Duo-Trio-Quad appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take DiggyTown - Solo-Duo-Trio-Quad: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags listed for DiggyTown - Solo-Duo-Trio-Quad?
Filed under these tags, as published by DiggyTown - Solo-Duo-Trio-Quad and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp60 (Max players): 60 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
Which wipe timetable does DiggyTown - Solo-Duo-Trio-Quad follow?
Its rhythm is not yet clear, since the record holds too few of DiggyTown - Solo-Duo-Trio-Quad's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 18 days 18 hours.
Population
What position does DiggyTown - Solo-Duo-Trio-Quad hold among Rust servers?
On player hours over seven days, DiggyTown - Solo-Duo-Trio-Quad takes #15,341, within the top 69% of ranked servers.
Is DiggyTown - Solo-Duo-Trio-Quad quiet or crowded?
The live count for DiggyTown - Solo-Duo-Trio-Quad stands at 0 players, out of 60 slots. 0 players is the average over the past seven days.
Server details
Which Rust build is DiggyTown - Solo-Duo-Trio-Quad running?
Rust network protocol 2635 and build 168909, on Linux, is what DiggyTown - Solo-Duo-Trio-Quad runs. To join you need the same protocol; Steam handles the update.
Is DiggyTown - Solo-Duo-Trio-Quad reachable, and does it stay up?
The server is live at this moment: DiggyTown - Solo-Duo-Trio-Quad. About 1 hours ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 10 October 2026.
How well does DiggyTown - Solo-Duo-Trio-Quad perform?
Server fps held at 213 on average across the last 48 hours, never dropping below 143. Buildings, deployables and everything else in the world came to as many as 89,943 entities. The peak memory figure stood at 3,289 MB. A climbing entity count and low fps are felt by players as lag.
Which region is DiggyTown - Solo-Duo-Trio-Quad in?
DiggyTown - Solo-Duo-Trio-Quad gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 172.240.47.243:25619.
Connecting
What is the way onto DiggyTown - Solo-Duo-Trio-Quad?
Two ways in. Type client.connect 172.240.47.243:25619 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp60,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp60
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.