Darkstar 5X Experimental
Online 172.240.229.71:28065 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- in 8d 18hThu 5 Nov, 19:00 UTCFW
- in 36d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 22:30 UTC FW26d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does Darkstar 5X Experimental run?
By its name, Darkstar 5X Experimental gathers at 5x. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
What is the map on Darkstar 5X Experimental?
Generated by the game, the procedural map of Darkstar 5X Experimental has size 3,500 and seed 1162579596. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags
Which lists and filters on Rust Server Index is Darkstar 5X Experimental filed under?
Filed under these Rust Server Index lists is Darkstar 5X Experimental: 5x Rust servers, filed by gather rate and Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
What is meant by the tags on Darkstar 5X Experimental?
Filed under these tags, as published by Darkstar 5X Experimental and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^m (Monthly): It wipes monthly with the force wipe from Facepunch; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
What happens on wipe day at Darkstar 5X Experimental?
The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in.
When does Darkstar 5X Experimental wipe?
The only wipe on Darkstar 5X Experimental is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. The world it runs now was made 26 days 1 hours. A monthly wipe schedule is published in its tags.
Players and ranking
How is Darkstar 5X Experimental ranked compared with the rest?
On player hours over seven days, Darkstar 5X Experimental takes #13,894, within the top 63% of ranked servers.
Is Darkstar 5X Experimental quiet or crowded?
The live count for Darkstar 5X Experimental stands at 0 players, out of 50 slots. The seven-day average is 0 players; the peak reached 1.
Server facts
What Rust version is Darkstar 5X Experimental on?
Rust network protocol 2635 and build 168909 on Windows is what you will find on Darkstar 5X Experimental. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of Darkstar 5X Experimental?
Right now Darkstar 5X Experimental is up and running. About 11 hours ago, by its own uptime figure, is when it last restarted. It was up 144 of 168 hours across the last 7 full days, or 86% of the time. On 13 September 2026 it was first seen by Rust Server Index.
What is performance like on Darkstar 5X Experimental?
Server fps held at 119 on average across the last 48 hours, never dropping below 88. The entity count reached 72,774, covering buildings, deployables and all else in the world. The peak memory figure stood at 2,322 MB. What players feel as lag is low fps together with a rising entity count.
What is the location of Darkstar 5X Experimental?
No region is published by Darkstar 5X Experimental. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 172.240.229.71:28065.
Joining the server
What is the way onto Darkstar 5X Experimental?
If you would rather use the console, press F1 in Rust and enter client.connect 172.240.229.71:28065. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.