Rust Server IndexCard catalogue of Rust servers

Holdings11,873 servers96,345 players382 fresh wipes

Call no.5106 On the shelf · online

The Playground | Experimental Mods & Testing

Online 172.240.123.100:25602 checked 14m ago

Subjects 1. modded2. oxide
Players now
0/ 40
0% full
7-day average
0
peak 3
Rank
#5,106
top 23%
Last wipeWiped24 OCT2026 · 5d 1h ago
5d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75117:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

025507510017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
24 OCT 2026Sat 24 Oct, 15:04 UTC5d ago
3 – running 0
17 OCT 2026Sat 17 Oct, 16:51 UTC11d ago
1 halved by day 1 6.9 days 0
16 OCT 2026Fri 16 Oct, 20:54 UTC12d ago
1 – 0.8 days 0
4 OCT 2026Sun 4 Oct, 15:36 UTC25d ago
1 halved by day 2 12.2 days 0
1 OCT 2026Thu 1 Oct, 17:45 UTC FW27d ago
2 halved by day 1 2.9 days 1
29 SEP 2026Tue 29 Sep, 19:21 UTC29d ago
2 – 1.9 days 0
19 SEP 2026Sat 19 Sep, 18:57 UTC39d ago
2 halved by day 1 10 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on The Playground | Experimental Mods & Testing?

You will find no gather rate in the name of The Playground | Experimental Mods & Testing. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on The Playground | Experimental Mods & Testing?

The Playground | Experimental Mods & Testing runs a procedural map of size 4,500 with seed 1337, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Tags

Where does The Playground | Experimental Mods & Testing appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is The Playground | Experimental Mods & Testing: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What is meant by the tags on The Playground | Experimental Mods & Testing?

Filed under these tags, as published by The Playground | Experimental Mods & Testing and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): Player cap: 40; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on The Playground | Experimental Mods & Testing?

At their busiest, its recent wipes drew 2 players on average. 8 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.

When does The Playground | Experimental Mods & Testing wipe?

The Playground | Experimental Mods & Testing wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 1 hours.

Player counts

How is The Playground | Experimental Mods & Testing ranked compared with the rest?

Filed under rankings: #5,106 for The Playground | Experimental Mods & Testing on seven-day player hours, top 23% overall.

How many players are on The Playground | Experimental Mods & Testing at the moment?

The Playground | Experimental Mods & Testing is currently showing 0 players on 40 slots. Averaged across seven days: 0 players, peaking at 3. Filed under busiest hour: 23:00 UTC in the last 48 hours, averaging 0 players.

Operator and status

Which Rust build is The Playground | Experimental Mods & Testing running?

Rust network protocol 2635 and build 168909, on Linux, is what The Playground | Experimental Mods & Testing runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is The Playground | Experimental Mods & Testing, and is it online now?

Right now The Playground | Experimental Mods & Testing is up and running. The uptime it reports puts the last restart at about 11 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on The Playground | Experimental Mods & Testing good?

The last 48 hours give an average of 63 server fps and a floor of 25. Buildings, deployables and everything else in the world came to as many as 151,610 entities. Memory use reached as much as 4,725 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of The Playground | Experimental Mods & Testing?

There is no region on record for The Playground | Experimental Mods & Testing; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 172.240.123.100:25602.

Connecting

What is the way onto The Playground | Experimental Mods & Testing?

Two ways in. Type client.connect 172.240.123.100:25602 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://mrga.craftingstore.net/ is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp40
Max players Player cap: 40.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.