Rust Server IndexCard catalogue of Rust servers

Holdings11,757 servers64,357 players196 fresh wipes

Call no.15306 Off the shelf · offline

Carbon Plugin Dev

Offline 172.105.105.17:28015 checked 9d ago

Subjects 1. modded2. carbon
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,306
top 70%
Last wipeWiped19 OCT2026 · 10d 6h ago
10d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct6 Oct11 Oct17 Oct22 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.2 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctWed 14 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
19 OCT 2026Mon 19 Oct, 05:00 UTC10d ago
0 – running 0
14 OCT 2026Wed 14 Oct, 05:44 UTC15d ago
0 – 5 days 0
2 OCT 2026Fri 2 Oct, 18:56 UTC26d ago
0 – 11.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 149 on average
163/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
133/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
186/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
68/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
12/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
18/ 1000
Reference desk

Quick answers

From the figures on this page.

Map and rules

On Carbon Plugin Dev, which rules and settings apply?

No gather rate appears in the name Carbon Plugin Dev. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Carbon Plugin Dev?

Carbon Plugin Dev runs a procedural map, which the game generates.

Tags and filters

Where does Carbon Plugin Dev appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Carbon Plugin Dev: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on Carbon Plugin Dev?

These are the tags Carbon Plugin Dev publishes; the game's server browser reads this list: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Player cap: 10; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): Build on file: 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What happens on wipe day at Carbon Plugin Dev?

At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd reached its peak.

How often is Carbon Plugin Dev wiped, and on what schedule?

No next wipe can be predicted for Carbon Plugin Dev: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 10 days 6 hours.

Players and ranking

What position does Carbon Plugin Dev hold among Rust servers?

Filed under rankings: #15,306 for Carbon Plugin Dev on seven-day player hours, top 70% overall.

What does the player count on Carbon Plugin Dev look like?

At present Carbon Plugin Dev is offline; its last sighting was 9 days 18 hours ago.

Operator and status

Which Rust build is Carbon Plugin Dev running?

Rust network protocol 2634 and build 167781, on Linux, is what Carbon Plugin Dev runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is Carbon Plugin Dev, and is it online now?

Last seen 9 days 18 hours ago, Carbon Plugin Dev is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 2 October 2026 it was first seen by Rust Server Index.

What is the location of Carbon Plugin Dev?

Carbon Plugin Dev gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 172.105.105.17:28015.

Joining the server

How can you connect to Carbon Plugin Dev?

Two ways in. Type client.connect 172.105.105.17:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players Player cap: 10.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Joining needs you on game protocol 2634.
cs167781
Build Build on file: 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.