Rust Server IndexCard catalogue of Rust servers

Holdings11,645 servers42,938 players91 fresh wipes

Call no.11183 Off the shelf · offline

Rust Custom Map Test

Offline 171.229.218.49:28015 checked 1d ago

Subjects 1. modded2. oxide
Players now
0/ 3
0% full
7-day average
1
peak 2
Rank
#11,183
top 50%
Last wipeWiped27 OCT2026 · 1d 16h ago
1d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.511.5215:0016:0017:00Wiped Tue 27 Oct, 15:05 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 15:47 UTC1d ago
– – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Rust Custom Map Test?

The name of Rust Custom Map Test does not state a gather rate. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Rust Custom Map Test?

Rust Custom Map Test runs a procedural map of size 3,800 with seed 1337, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.

Tags

On Rust Server Index, which lists and filters carry Rust Custom Map Test?

The Rust Server Index lists that include Rust Custom Map Test are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What is meant by the tags on Rust Custom Map Test?

These are the tags Rust Custom Map Test publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp3 (Max players): Player cap: 3; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

Which wipe timetable does Rust Custom Map Test follow?

Rust Custom Map Test's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 40 hours is when its current world was made.

Population

How is Rust Custom Map Test ranked compared with the rest?

On player hours over seven days, Rust Custom Map Test takes #11,183, within the top 50% of ranked servers.

What does the player count on Rust Custom Map Test look like?

The last check found Rust Custom Map Test offline, last seen 38 hours ago. Averaged across seven days: 1 players, peaking at 2. Filed under busiest hour: 16:00 UTC in the last 48 hours, averaging 2 players.

Server details

What Rust version is Rust Custom Map Test on?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Rust Custom Map Test. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Rust Custom Map Test?

The server is down at this moment; the last sighting of Rust Custom Map Test was 38 hours ago. The uptime it reports puts the last restart at about 57 minutes ago. Uptime for the last 1 full day came to 0%, 0 hours out of 24. The earliest sighting at Rust Server Index is 27 October 2026.

How well does Rust Custom Map Test perform?

Server fps held at 196 on average across the last 48 hours, never dropping below 196. The entity count reached 84,465, covering buildings, deployables and all else in the world. Up to 1,493 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

What is the location of Rust Custom Map Test?

Rust Custom Map Test gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 171.229.218.49:28015.

Joining the server

What steps lead onto Rust Custom Map Test?

If you would rather use the console, press F1 in Rust and enter client.connect 171.229.218.49:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp3
Max players Player cap: 3.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.