Rust Server IndexCard catalogue of Rust servers

Holdings11,831 servers94,092 players517 fresh wipes

Call no.7224 Off the shelf · offline

RustProject DEV

Offline 171.225.248.179:28015 checked 4d ago

Subjects 1. modded2. carbon
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#7,224
top 32%
Last wipeWiped4 OCT2026 · 25d 7h ago
25d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On RustProject DEV, which rules and settings apply?

No gather rate appears in the name RustProject DEV. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is enabled.

What is the map on RustProject DEV?

RustProject DEV runs a procedural map, which the game generates.

Tags

Where does RustProject DEV appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take RustProject DEV: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags are attached to RustProject DEV, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: RustProject DEV gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

Which wipe timetable does RustProject DEV follow?

RustProject DEV's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 25 days 7 hours.

Population

What position does RustProject DEV hold among Rust servers?

The seven-day player-hours ranking places RustProject DEV at #7,224, among the top 32% of ranked servers.

What does the player count on RustProject DEV look like?

The last check found RustProject DEV offline, last seen 4 days 8 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 1.

Operator and status

Which Rust build is RustProject DEV running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on RustProject DEV. The protocol must match before you can join, and Steam takes care of updating it.

Is RustProject DEV reachable, and does it stay up?

The server is down at this moment; the last sighting of RustProject DEV was 4 days 8 hours ago. Of the last 4 full days, 5 of 96 hours were up, 5% of the time. It was first recorded by Rust Server Index on 24 October 2026.

Where in the world is RustProject DEV hosted?

There is no region on record for RustProject DEV; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 171.225.248.179:28015.

How to join

What is the way onto RustProject DEV?

Enter client.connect 171.225.248.179:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players 10 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.