Rust Server IndexCard catalogue of Rust servers

Holdings11,803 servers69,659 players127 fresh wipes

Call no.3451 On the shelf · online

Hardcore (Not yet finished construction)

Online 170.23.61.207:11352 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 100
0% full
7-day average
1
peak 4
Rank
#3,451
top 16%
Last wipeWiped10 OCT2026 · 17d 16h ago
17d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5223:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct13 Oct18 Oct22 Oct27 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
10 OCT 2026Sat 10 Oct, 06:08 UTC17d ago
3 – running 0
7 OCT 2026Wed 7 Oct, 08:47 UTC20d ago
2 held half 2.9 days 1
6 OCT 2026Tue 6 Oct, 15:52 UTC21d ago
2 – 0.7 days 0
5 OCT 2026Mon 5 Oct, 16:42 UTC22d ago
2 – 1 days 0
4 OCT 2026Sun 4 Oct, 11:27 UTC23d ago
1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 164 on average
100/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
131/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average
110/ 225
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
29/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average
96/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
34/ 1000
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Hardcore (Not yet finished construction)?

You will find no gather rate in the name of Hardcore (Not yet finished construction). The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Hardcore (Not yet finished construction)?

Size 4,000, seed 7777: the game generates the procedural map on Hardcore (Not yet finished construction). From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags and filters

Where does Hardcore (Not yet finished construction) appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Hardcore (Not yet finished construction): Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on Hardcore (Not yet finished construction)?

These are the tags Hardcore (Not yet finished construction) publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What happens on wipe day at Hardcore (Not yet finished construction)?

At their busiest, its recent wipes drew 2 players on average. 14 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Which wipe timetable does Hardcore (Not yet finished construction) follow?

No next wipe can be predicted for Hardcore (Not yet finished construction): its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 17 days 16 hours is when its current world was made.

Players and ranking

How is Hardcore (Not yet finished construction) ranked compared with the rest?

The seven-day player-hours ranking places Hardcore (Not yet finished construction) at #3,451, among the top 16% of ranked servers.

What does the player count on Hardcore (Not yet finished construction) look like?

Hardcore (Not yet finished construction) is currently showing 0 players on 100 slots. The seven-day average is 1 players; the peak reached 4. Filed under busiest hour: 09:00 UTC in the last 48 hours, averaging 2 players.

Server facts

What version does Hardcore (Not yet finished construction) use?

Rust network protocol 2635 and build 168909, on Linux, is what Hardcore (Not yet finished construction) runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Hardcore (Not yet finished construction)?

The server is live at this moment: Hardcore (Not yet finished construction). Its reported uptime gives the last restart as roughly 15 minutes ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. On 4 October 2026 it was first seen by Rust Server Index.

How well does Hardcore (Not yet finished construction) perform?

The last 48 hours give an average of 56 server fps and a floor of 31. The entity count reached 177,560, covering buildings, deployables and all else in the world. Up to 5,129 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Where in the world is Hardcore (Not yet finished construction) hosted?

Hardcore (Not yet finished construction) gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 170.23.61.207:11352.

Joining the server

What is the way onto Hardcore (Not yet finished construction)?

Two ways in. Type client.connect 170.23.61.207:11352 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players 100 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.