RCE TAKEOVER
Online 170.23.127.203:25565 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
3 OCT 2026Sat 3 Oct, 05:14 UTC26d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does RCE TAKEOVER run?
No gather rate appears in the name RCE TAKEOVER. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in use on RCE TAKEOVER?
RCE TAKEOVER runs a procedural map of size 3,000 with seed 2345976, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Where does RCE TAKEOVER appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take RCE TAKEOVER: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to RCE TAKEOVER, and what do they stand for?
Filed under these tags, as published by RCE TAKEOVER and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp200 (Max players): Player cap: 200; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What should you expect on RCE TAKEOVER when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 0 hours in.
Which wipe timetable does RCE TAKEOVER follow?
RCE TAKEOVER's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 16 hours.
Player counts
How is RCE TAKEOVER ranked compared with the rest?
The seven-day player-hours ranking places RCE TAKEOVER at #15,268, among the top 68% of ranked servers.
How many players are on RCE TAKEOVER at the moment?
RCE TAKEOVER is currently showing 0 players on 200 slots. Filed under seven-day average: 0 players.
Operator and status
What version does RCE TAKEOVER use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on RCE TAKEOVER. To join you need the same protocol; Steam handles the update.
Is RCE TAKEOVER reachable, and does it stay up?
Right now RCE TAKEOVER is up and running. The uptime it reports puts the last restart at about 14 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
Is the performance on RCE TAKEOVER good?
The last 48 hours give an average of 235 server fps and a floor of 191. The entity count reached 44,868, covering buildings, deployables and all else in the world. The peak memory figure stood at 2,063 MB. Lag, to players, is low fps and an entity count that climbs.
Which region is RCE TAKEOVER in?
RCE TAKEOVER gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 170.23.127.203:25565.
Connecting
What steps lead onto RCE TAKEOVER?
Two ways in. Type client.connect 170.23.127.203:25565 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp200
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.