Stillwater Testing
Offline 168.100.162.13:29015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.3 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 33%else halves by day 4
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
17 OCT 2026Sat 17 Oct, 00:30 UTC12d ago |
2 | – | running | 0 |
5 OCT 2026Mon 5 Oct, 18:31 UTC23d ago |
3 | halved by day 7 | 11.2 days | 2 |
1 OCT 2026Thu 1 Oct, 15:42 UTC27d ago |
1 | held half | 4.1 days | 0 |
1 OCT 2026Thu 1 Oct, 06:00 UTC28d ago |
2 | – | 0.4 days | 0 |
28 SEP 2026Mon 28 Sep, 17:57 UTC30d ago |
2 | halved by day 1 | 2.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does Stillwater Testing run?
You will find no gather rate in the name of Stillwater Testing. The server sets a group limit of 30 players. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. The server describes itself as vanilla: no changed rates, kits or rules: this is the game Facepunch ships. VAC is on: Valve's anti-cheat is enabled.
What is the map on Stillwater Testing?
Stillwater Testing runs a procedural map of size 5,000 with seed 1383972055, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.
Lists and filters
On Rust Server Index, which lists and filters carry Stillwater Testing?
The Rust Server Index lists that include Stillwater Testing are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which operator stands behind Stillwater Testing?
Stillwater Testing publishes a stillwatershores.org hostname, as does 1 other server we track, which points to one operator for them all.
How should you read the tags listed for Stillwater Testing?
These are the tags Stillwater Testing publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp40 (Max players): 40 slots are available; ts30 (Group limit): 30 is the largest team allowed; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
What should you expect on Stillwater Testing when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. 2 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 33% of its recent wipes. By day 4 the crowd had fallen below half when it didn't hold.
When does Stillwater Testing wipe?
No next wipe can be predicted for Stillwater Testing: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 12 hours.
Players and ranking
What position does Stillwater Testing hold among Rust servers?
The seven-day player-hours ranking places Stillwater Testing at #15,326, among the top 69% of ranked servers.
What does the player count on Stillwater Testing look like?
At present Stillwater Testing is offline; its last sighting was 4 days 14 hours ago. Filed under seven-day average: 0 players.
Server details
Which Rust build is Stillwater Testing running?
Rust network protocol 2634 and build 167781, on Linux, is what Stillwater Testing runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of Stillwater Testing?
As of now Stillwater Testing is offline, with its last appearance 4 days 14 hours ago. Uptime for the last 7 full days came to 42%, 71 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
What is the location of Stillwater Testing?
There is no region on record for Stillwater Testing; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 168.100.162.13:29015.
How to join
What steps lead onto Stillwater Testing?
If you would rather use the console, press F1 in Rust and enter client.connect 168.100.162.13:29015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167781,ts30
Game
gmrust
mp40
ts30
v2634
cs167781
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.