Rust Server IndexCard catalogue of Rust servers

Holdings11,698 servers53,885 players139 fresh wipes

Call no.15338 Off the shelf · offline

Stillwater Testing

Offline 168.100.162.13:29015 checked 4d ago

Subjects 1. vanilla2. modded3. carbon
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipeWiped17 OCT2026 · 12d 9h ago
12d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.3 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
33%else halves by day 4

The first 48 hours of its last wipes

Sat 17 OctMon 5 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
17 OCT 2026Sat 17 Oct, 00:30 UTC12d ago
2 – running 0
5 OCT 2026Mon 5 Oct, 18:31 UTC23d ago
3 halved by day 7 11.2 days 2
1 OCT 2026Thu 1 Oct, 15:42 UTC27d ago
1 held half 4.1 days 0
1 OCT 2026Thu 1 Oct, 06:00 UTC28d ago
2 – 0.4 days 0
28 SEP 2026Mon 28 Sep, 17:57 UTC30d ago
2 halved by day 1 2.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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129/ 500
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МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
187/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
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RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
9/ 200
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Stillwater Testing run?

You will find no gather rate in the name of Stillwater Testing. The server sets a group limit of 30 players. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. The server describes itself as vanilla: no changed rates, kits or rules: this is the game Facepunch ships. VAC is on: Valve's anti-cheat is enabled.

What is the map on Stillwater Testing?

Stillwater Testing runs a procedural map of size 5,000 with seed 1383972055, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Lists and filters

On Rust Server Index, which lists and filters carry Stillwater Testing?

The Rust Server Index lists that include Stillwater Testing are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which operator stands behind Stillwater Testing?

Stillwater Testing publishes a stillwatershores.org hostname, as does 1 other server we track, which points to one operator for them all.

How should you read the tags listed for Stillwater Testing?

These are the tags Stillwater Testing publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp40 (Max players): 40 slots are available; ts30 (Group limit): 30 is the largest team allowed; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What should you expect on Stillwater Testing when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. 2 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 33% of its recent wipes. By day 4 the crowd had fallen below half when it didn't hold.

When does Stillwater Testing wipe?

No next wipe can be predicted for Stillwater Testing: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 9 hours.

Players and ranking

What position does Stillwater Testing hold among Rust servers?

The seven-day player-hours ranking places Stillwater Testing at #15,338, among the top 69% of ranked servers.

What does the player count on Stillwater Testing look like?

At present Stillwater Testing is offline; its last sighting was 4 days 11 hours ago. Filed under seven-day average: 0 players.

Server details

Which Rust build is Stillwater Testing running?

Rust network protocol 2634 and build 167781, on Linux, is what Stillwater Testing runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Stillwater Testing?

As of now Stillwater Testing is offline, with its last appearance 4 days 11 hours ago. Uptime for the last 7 full days came to 42%, 71 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

What is the location of Stillwater Testing?

There is no region on record for Stillwater Testing; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 168.100.162.13:29015.

How to join

What steps lead onto Stillwater Testing?

If you would rather use the console, press F1 in Rust and enter client.connect 168.100.162.13:29015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167781,ts30

Game

gmrust
Game mode Rust survival, as standard.
mp40
Max players 40 slots are available.
ts30
Group limit 30 is the largest team allowed.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.