Rust Server IndexCard catalogue of Rust servers

Holdings11,611 servers33,784 players69 fresh wipes

Call no.NA13062 On the shelf · online

Dev

Online NA 168.100.162.12:29015 checked 10m ago

Subjects 1. weekly wipes 2. modded3. oxide
Players now
0/ ?
7-day average
0
peak 1
Rank
#13,062
top 59% · #1412 in NA
Last wipeWiped28 OCT2026 · 9h ago
9h ago · weekly schedule
Next wipe
6d 14h
Wed 4 Nov, 20:36 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.250.50.75107:0016:0001:0010:0020:0005:00Wiped Wed 28 Oct, 20:36 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
02040608007:0016:0001:0010:0020:0005:00Wiped Wed 28 Oct, 20:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 20:36 UTC, in 6d 14h. Its weekly schedule tag · low confidence

usual gap
2.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

Coming wipes

  1. in 6d 14hWed 4 Nov, 20:36 UTC
  2. in 7d 12hThu 5 Nov, 19:00 UTCFW
  3. in 13d 14hWed 11 Nov, 20:36 UTC
  4. in 20d 14hWed 18 Nov, 20:36 UTC
  5. in 27d 14hWed 25 Nov, 20:36 UTC
  6. in 34d 14hWed 2 Dec, 20:36 UTC
  7. in 35d 12hThu 3 Dec, 19:00 UTCFW
  8. in 41d 14hWed 9 Dec, 20:36 UTC

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
28 OCT 2026Wed 28 Oct, 20:36 UTC9h ago
– – running 0
26 OCT 2026Mon 26 Oct, 19:35 UTC2d ago
1 halved by day 1 2 days 0
23 OCT 2026Fri 23 Oct, 04:45 UTC6d ago
1 halved by day 1 3.6 days 0
22 OCT 2026Thu 22 Oct, 04:06 UTC7d ago
1 – 1 days 0
14 OCT 2026Wed 14 Oct, 20:24 UTC14d ago
1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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NA
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 204 on average
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Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does Dev run?

No gather rate appears in the name Dev. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Dev?

Size 3,700, seed 1337: the game generates the procedural map on Dev. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.

Lists and filters

On Rust Server Index, which lists and filters carry Dev?

The Rust Server Index lists that include Dev are Modded Rust servers, filed by play style and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

How should you read the tags listed for Dev?

Filed under these tags, as published by Dev and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp0 (Max players): Player cap: 0; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^w (Weekly): The server wipes weekly; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded; NA (North America): North America is the region shown in the server browser. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on Dev when wipe day comes?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd had fallen below half when it didn't hold.

Which wipe timetable does Dev follow?

Too few wipes of Dev are recorded to confirm its schedule, so the tag sets the prediction. On Wednesday 4 November at 20:36 UTC the next wipe is due. 9 hours is when its current world was made. Its tags carry a wipe schedule of once a week.

Player counts

Where does Dev sit in the rankings?

On seven-day player hours, Dev takes #13,062 overall and #1,412 in North America, within the top 59% of ranked servers.

What does the player count on Dev look like?

The live count for Dev stands at 0 players. Averaged across seven days: 0 players, peaking at 1. Over the last 48 hours, 20:00 UTC drew the highest average: 0 players.

Operator and status

What Rust version is Dev on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Dev. To join you need the same protocol; Steam handles the update.

How reliable is Dev, and is it online now?

The server is live at this moment: Dev. About 8 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

Is the performance on Dev good?

Averaged over the last 48 hours, server fps was 59, with a low of 46. The entity count reached 73,132, covering buildings, deployables and all else in the world. Up to 3,224 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

What is the location of Dev?

Dev gives North America as its location and the tag NA. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 168.100.162.12:29015.

How to join

What steps lead onto Dev?

If you would rather use the console, press F1 in Rust and enter client.connect 168.100.162.12:29015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp0
Max players Player cap: 0.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly The server wipes weekly.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this under Modded.

Region

NA
North America North America is the region shown in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.