☢ BUTTHURT | PROTOCOL CYCLE HARD PvE
Online EU 167.235.169.114:28310 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence
- usual gap
- 4.9 daysbetween real wipes
- on rhythm
- 14%of its recent wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- in 8d 17hThu 5 Nov, 19:00 UTCFW
- in 9d 12hFri 6 Nov, 14:00 UTC
- in 23d 12hFri 20 Nov, 14:00 UTC
- in 36d 17hThu 3 Dec, 19:00 UTCFW
- in 37d 12hFri 4 Dec, 14:00 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 14:00 UTC4d ago |
10 | – | running | 1 |
7 OCT 2026Wed 7 Oct, 13:34 UTC20d ago |
1 | held half | 16 days | 1 |
6 OCT 2026Tue 6 Oct, 15:16 UTC21d ago |
1 | – | 0.9 days | 0 |
1 OCT 2026Thu 1 Oct, 18:17 UTC FW26d ago |
0 | – | 4.9 days | 0 |
28 SEP 2026Mon 28 Sep, 05:47 UTC29d ago |
2 | held half | 3.5 days | 1 |
22 SEP 2026Tue 22 Sep, 13:05 UTC35d ago |
1 | held half | 5.7 days | 1 |
21 SEP 2026Mon 21 Sep, 13:00 UTC36d ago |
1 | – | 1 days | 0 |
15 SEP 2026Tue 15 Sep, 17:57 UTC42d ago |
1 | halved by day 2 | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, which rules and settings apply?
You will find no gather rate in the name of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. 8 players per group is the default limit. The server runs pve, no combat between players. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
Size 4,600, seed 1769755902: the game generates the procedural map on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
These lists on Rust Server Index take ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE: Rust servers filed under Europe, Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. Filed under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
How should you read the tags listed for ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
Filed under these tags, as published by ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^b (Biweekly): Two weeks between wipes; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded; EU (Europe): Server browser region: Europe. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
How does a wipe day run on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
The average peak across its recent wipes is 4 players. The latest wipe peaked 4 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
When does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE wipe?
The prediction follows its tag, because too few of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its present world dates from 4 days 11 hours. Filed in its tags: a wipe schedule of every two weeks.
Population
What position does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE hold among Rust servers?
The seven-day player-hours ranking places ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE at #2,000 and #774 in Europe, among the top 9% of ranked servers.
What does the player count on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE look like?
The live count for ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE stands at 1 players, out of 50 slots. The seven-day average is 2 players; the peak reached 10. Over the last 48 hours, 14:00 UTC drew the highest average: 8 players.
Server details
What Rust version is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE on?
Rust network protocol 2635 and build 168909 on Windows is what you will find on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. To join you need the same protocol; Steam handles the update.
How reliable is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, and is it online now?
Right now ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is up and running. Its reported uptime gives the last restart as roughly 2 days 19 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. It was first recorded by Rust Server Index on 13 September 2026.
What is performance like on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
The last 48 hours give an average of 136 server fps and a floor of 107. The entity count reached 82,699, covering buildings, deployables and all else in the world. The peak memory figure stood at 6,635 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE hosted?
The EU tag places ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, by its own listing, in Europe. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 167.235.169.114:28310.
Joining the server
What is the way onto ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
Two ways in. Type client.connect 167.235.169.114:28310 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/ABauTA59Uu.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.