Rust Server IndexCard catalogue of Rust servers

Holdings11,679 servers49,738 players118 fresh wipes

Call no.9398 Off the shelf · offline

Combat Local - Carbon Dev

Offline 167.17.58.59:28015 checked 1d ago

Subjects 1. modded2. carbon
Players now
1/ 10
10% full
7-day average
1
peak 2
Rank
#9,398
top 42%
Last wipeWiped27 OCT2026 · 1d 12h ago
1d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75110:0011:0021:0022:0023:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 19:01 UTC1d ago
– – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 149 on average
115/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
132/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
184/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
57/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
6/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
24/ 1000
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Combat Local - Carbon Dev?

You will find no gather rate in the name of Combat Local - Carbon Dev. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Tags

On Rust Server Index, which lists and filters carry Combat Local - Carbon Dev?

These lists on Rust Server Index take Combat Local - Carbon Dev: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Which tags are attached to Combat Local - Carbon Dev, and what do they stand for?

These are the tags Combat Local - Carbon Dev publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How often is Combat Local - Carbon Dev wiped, and on what schedule?

Combat Local - Carbon Dev's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 36 hours.

Population

Where does Combat Local - Carbon Dev sit in the rankings?

Filed under rankings: #9,398 for Combat Local - Carbon Dev on seven-day player hours, top 42% overall.

What does the player count on Combat Local - Carbon Dev look like?

The last check found Combat Local - Carbon Dev offline, last seen 33 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 2. Over the last 48 hours, 23:00 UTC drew the highest average: 1 players.

Server details

Which Rust build is Combat Local - Carbon Dev running?

Rust network protocol 2635 and build 168909, on Windows, is what Combat Local - Carbon Dev runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Combat Local - Carbon Dev?

As of now Combat Local - Carbon Dev is offline, with its last appearance 33 hours ago. It was up 0 of 24 hours in the last 1 full day, or 0% of the time. The earliest sighting at Rust Server Index is 27 October 2026.

Which region is Combat Local - Carbon Dev in?

There is no region on record for Combat Local - Carbon Dev; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 167.17.58.59:28015.

Joining the server

How can you connect to Combat Local - Carbon Dev?

Enter client.connect 167.17.58.59:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.