Rust Server IndexCard catalogue of Rust servers

Holdings11,743 servers54,666 players133 fresh wipes

Call no.13117 Off the shelf · offline

Combat Local - Carbon Dev

Offline 167.17.58.31:28015 checked 2d ago

Subjects 1. modded2. carbon
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#13,117
top 59%
Last wipeWiped26 OCT2026 · 2d 5h ago
2d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Combat Local - Carbon Dev, which rules and settings apply?

You will find no gather rate in the name of Combat Local - Carbon Dev. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Lists and filters

Where does Combat Local - Carbon Dev appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Combat Local - Carbon Dev: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What is meant by the tags on Combat Local - Carbon Dev?

These are the tags Combat Local - Carbon Dev publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

When does Combat Local - Carbon Dev wipe?

The record holds too few of Combat Local - Carbon Dev's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 2 days 5 hours.

Players and ranking

How is Combat Local - Carbon Dev ranked compared with the rest?

The seven-day player-hours ranking places Combat Local - Carbon Dev at #13,117, among the top 59% of ranked servers.

What does the player count on Combat Local - Carbon Dev look like?

At present Combat Local - Carbon Dev is offline; its last sighting was 2 days 5 hours ago. The seven-day average is 1 players; the peak reached 1.

Server details

What version does Combat Local - Carbon Dev use?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Combat Local - Carbon Dev. To join you need the same protocol; Steam handles the update.

How reliable is Combat Local - Carbon Dev, and is it online now?

As of now Combat Local - Carbon Dev is offline, with its last appearance 2 days 5 hours ago. Of the last 1 full day, 0 of 24 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 26 October 2026.

What is the location of Combat Local - Carbon Dev?

There is no region on record for Combat Local - Carbon Dev; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 167.17.58.31:28015.

Joining the server

What is the way onto Combat Local - Carbon Dev?

If you would rather use the console, press F1 in Rust and enter client.connect 167.17.58.31:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.