Combat Local - Carbon Dev
Offline 167.17.58.31:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On Combat Local - Carbon Dev, which rules and settings apply?
You will find no gather rate in the name of Combat Local - Carbon Dev. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.
Lists and filters
Where does Combat Local - Carbon Dev appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is Combat Local - Carbon Dev: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by the tags on Combat Local - Carbon Dev?
These are the tags Combat Local - Carbon Dev publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
When does Combat Local - Carbon Dev wipe?
The record holds too few of Combat Local - Carbon Dev's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 2 days 5 hours.
Players and ranking
How is Combat Local - Carbon Dev ranked compared with the rest?
The seven-day player-hours ranking places Combat Local - Carbon Dev at #13,117, among the top 59% of ranked servers.
What does the player count on Combat Local - Carbon Dev look like?
At present Combat Local - Carbon Dev is offline; its last sighting was 2 days 5 hours ago. The seven-day average is 1 players; the peak reached 1.
Server details
What version does Combat Local - Carbon Dev use?
Rust network protocol 2635 and build 168909 on Windows is what you will find on Combat Local - Carbon Dev. To join you need the same protocol; Steam handles the update.
How reliable is Combat Local - Carbon Dev, and is it online now?
As of now Combat Local - Carbon Dev is offline, with its last appearance 2 days 5 hours ago. Of the last 1 full day, 0 of 24 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 26 October 2026.
What is the location of Combat Local - Carbon Dev?
There is no region on record for Combat Local - Carbon Dev; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 167.17.58.31:28015.
Joining the server
What is the way onto Combat Local - Carbon Dev?
If you would rather use the console, press F1 in Rust and enter client.connect 167.17.58.31:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.