Rust Server IndexCard catalogue of Rust servers

Holdings11,643 servers37,948 players68 fresh wipes

Call no.15420 On the shelf · online

[US|EU] Public Solo/Duo Server

Online 167.160.89.85:28015 checked 7m ago

Subjects
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,420
top 69%
Last wipeWiped12 OCT2026 · 16d 2h ago
16d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
3.2 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Mon 12 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
12 OCT 2026Mon 12 Oct, 00:19 UTC16d ago
2 – running 1
8 OCT 2026Thu 8 Oct, 20:30 UTC19d ago
3 halved by day 1 3.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
Rusty Moose |US Main|NA · groups of 12+ · weekly · 250 on average
38/ 250
NA
Rustoria.co - US MainNA · groups of 16+ · weekly · 233 on average
62/ 250
NA
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 187 on average
567/ 725
NA
Rustafied.com - US FridayNA · groups of 16+ · weekly · 154 on average
24/ 100
NA
Rustoria.co - US MondaysNA · groups of 12+ · weekly · 146 on average
478/ 550
NA
Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 141 on average
42/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does [US|EU] Public Solo/Duo Server run?

No gather rate appears in the name [US|EU] Public Solo/Duo Server. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on [US|EU] Public Solo/Duo Server?

[US|EU] Public Solo/Duo Server runs a procedural map of size 2,800 with seed 346781, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is [US|EU] Public Solo/Duo Server filed under?

These lists on Rust Server Index take [US|EU] Public Solo/Duo Server: Community Rust servers, indexed and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on [US|EU] Public Solo/Duo Server?

The server's own tags are listed here, and the game's server browser reads them: [US|EU] Public Solo/Duo Server gives gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167398 (Build): The game build here is 167398; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What should you expect on [US|EU] Public Solo/Duo Server when wipe day comes?

Its recent wipes averaged 2 players at peak. 1 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

When does [US|EU] Public Solo/Duo Server wipe?

[US|EU] Public Solo/Duo Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 16 days 2 hours.

Player counts

How is [US|EU] Public Solo/Duo Server ranked compared with the rest?

Filed under rankings: #15,420 for [US|EU] Public Solo/Duo Server on seven-day player hours, top 69% overall.

Is [US|EU] Public Solo/Duo Server quiet or crowded?

[US|EU] Public Solo/Duo Server is currently showing 0 players on 50 slots. Averaged over the last seven days, the count is 0 players.

Operator and status

Which Rust build is [US|EU] Public Solo/Duo Server running?

Rust network protocol 2634 and build 167398, on Windows, is what [US|EU] Public Solo/Duo Server runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of [US|EU] Public Solo/Duo Server?

The server is live at this moment: [US|EU] Public Solo/Duo Server. Its reported uptime gives the last restart as roughly 16 days ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. It was first recorded by Rust Server Index on 8 October 2026.

Is the performance on [US|EU] Public Solo/Duo Server good?

The last 48 hours give an average of 111 server fps and a floor of 96. Buildings, deployables and everything else in the world came to as many as 40,926 entities. Memory use reached as much as 3,154 MB. A climbing entity count and low fps are felt by players as lag.

Which region is [US|EU] Public Solo/Duo Server in?

[US|EU] Public Solo/Duo Server gives no region tag, so the name is the only pointer, and it points to North America. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 167.160.89.85:28015.

Connecting

What steps lead onto [US|EU] Public Solo/Duo Server?

If you would rather use the console, press F1 in Rust and enter client.connect 167.160.89.85:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players Player cap: 50.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs167398
Build The game build here is 167398.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.