Rust Server IndexCard catalogue of Rust servers

Holdings11,743 servers54,666 players133 fresh wipes

Call no.15344 On the shelf · online

[TEST] Hillside mock main - not a real server

Online 167.114.158.11:28210 checked 8m ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipeWiped14 OCT2026 · 13d 23h ago
13d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
14 OCT 2026Wed 14 Oct, 23:33 UTC13d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does [TEST] Hillside mock main - not a real server run?

You will find no gather rate in the name of [TEST] Hillside mock main - not a real server. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on [TEST] Hillside mock main - not a real server?

[TEST] Hillside mock main - not a real server runs a procedural map, which the game generates.

Lists and filters

Where does [TEST] Hillside mock main - not a real server appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include [TEST] Hillside mock main - not a real server are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for [TEST] Hillside mock main - not a real server?

These are the tags [TEST] Hillside mock main - not a real server publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What should you expect on [TEST] Hillside mock main - not a real server when wipe day comes?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in.

When does [TEST] Hillside mock main - not a real server wipe?

[TEST] Hillside mock main - not a real server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 13 days 23 hours.

Players and ranking

Where does [TEST] Hillside mock main - not a real server sit in the rankings?

The seven-day player-hours ranking places [TEST] Hillside mock main - not a real server at #15,344, among the top 69% of ranked servers.

What does the player count on [TEST] Hillside mock main - not a real server look like?

The live count for [TEST] Hillside mock main - not a real server stands at 0 players, out of 10 slots. Averaged over the last seven days, the count is 0 players.

Server details

Which Rust build is [TEST] Hillside mock main - not a real server running?

Rust network protocol 2635 and build 168909, on Linux, is what [TEST] Hillside mock main - not a real server runs. To join you need the same protocol; Steam handles the update.

Is [TEST] Hillside mock main - not a real server reachable, and does it stay up?

You will find [TEST] Hillside mock main - not a real server online as of now. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. It was first recorded by Rust Server Index on 19 September 2026.

Where in the world is [TEST] Hillside mock main - not a real server hosted?

[TEST] Hillside mock main - not a real server gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 167.114.158.11:28210.

Connecting

What is the way onto [TEST] Hillside mock main - not a real server?

If you would rather use the console, press F1 in Rust and enter client.connect 167.114.158.11:28210. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players Player cap: 10.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.