Hat's Plugin Development
Online 166.1.120.60:28039 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does Hat's Plugin Development run?
The name of Hat's Plugin Development does not state a gather rate. The group limit is 50 players. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC, Valve's anti-cheat, is disabled.
Which map is in use on Hat's Plugin Development?
Hat's Plugin Development runs a procedural map of size 1,000 with seed 1, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Lists and filters
Where does Hat's Plugin Development appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Hat's Plugin Development are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for Hat's Plugin Development?
Filed under these tags, as published by Hat's Plugin Development and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp0 (Max players): The queue ceiling sits at 0; ts50 (Group limit): Groups are capped at 50; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
When does Hat's Plugin Development wipe?
Hat's Plugin Development's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 23 days 6 hours is when its current world was made.
Players and ranking
Where does Hat's Plugin Development sit in the rankings?
The seven-day player-hours ranking places Hat's Plugin Development at #15,414, among the top 69% of ranked servers.
What does the player count on Hat's Plugin Development look like?
Hat's Plugin Development is currently showing 0 players. Averaged over the last seven days, the count is 0 players.
Server details
What version does Hat's Plugin Development use?
Rust network protocol 2635 and build 168909, on Linux, is what Hat's Plugin Development runs. Steam keeps your game updated, but the protocol must match for you to join.
Is Hat's Plugin Development reachable, and does it stay up?
The server is live at this moment: Hat's Plugin Development. Its reported uptime gives the last restart as roughly 29 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. It was first recorded by Rust Server Index on 20 October 2026.
How well does Hat's Plugin Development perform?
Averaged over the last 48 hours, server fps was 40, with a low of 35. The entity count reached 4,221, covering buildings, deployables and all else in the world. The peak memory figure stood at 1,122 MB. A climbing entity count and low fps are felt by players as lag.
Which region is Hat's Plugin Development in?
No region is published by Hat's Plugin Development. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 166.1.120.60:28039.
How to join
What is the way onto Hat's Plugin Development?
Two ways in. Type client.connect 166.1.120.60:28039 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts50,^o^z
Game
gmrust
mp0
ts50
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.