Rust Server IndexCard catalogue of Rust servers

Holdings11,780 servers77,467 players241 fresh wipes

Call no.13618 Off the shelf · offline

FortCargo [Dev Modded]

Offline 164.160.119.229:28035 checked 19d ago

Subjects 1. teams off 2. modded3. carbon4. hardcore
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#13,618
top 62%
Last wipeWiped10 OCT2026 · 19d 12h ago
19d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct13 Oct15 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.8 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
10 OCT 2026Sat 10 Oct, 10:18 UTC19d ago
1 – running 0
9 OCT 2026Fri 9 Oct, 17:29 UTC20d ago
1 – 0.7 days 0
8 OCT 2026Thu 8 Oct, 20:32 UTC21d ago
1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 7 on average
22/ 100
OC
Alone & AfraidOC · no group limit · biweekly · 2 on average
1/ 50
SA
[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average
1/ 50
1/ 100
ShockRust | Blue | NoLimitno group limit · 150 on average
37/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
127/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does FortCargo [Dev Modded] run?

The name of FortCargo [Dev Modded] does not state a gather rate. There is no published group limit. The server runs hardcore, Facepunch's most difficult mode. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on FortCargo [Dev Modded]?

Generated by the game, the map is procedural on FortCargo [Dev Modded].

Tags

On Rust Server Index, which lists and filters carry FortCargo [Dev Modded]?

Filed under these Rust Server Index lists is FortCargo [Dev Modded]: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

How should you read the tags listed for FortCargo [Dev Modded]?

Filed under these tags, as published by FortCargo [Dev Modded] and read by the game's server browser: gmhardcore (Game mode): The ruleset is hardcore, which is harsher; mp10 (Max players): Player cap: 10; ts0 (Group limit): Teams are disabled; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166652 (Build): Build on file: 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

How does a wipe day run on FortCargo [Dev Modded]?

Its recent wipes averaged 1 players at peak. 1 hours into the latest wipe, the crowd reached its peak.

Which wipe timetable does FortCargo [Dev Modded] follow?

There is no next wipe to predict for FortCargo [Dev Modded], which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 19 days 12 hours.

Population

Where does FortCargo [Dev Modded] sit in the rankings?

Filed under rankings: #13,618 for FortCargo [Dev Modded] on seven-day player hours, top 62% overall.

How many players are on FortCargo [Dev Modded] at the moment?

The last check found FortCargo [Dev Modded] offline, last seen 19 days 10 hours ago.

Operator and status

Which Rust build is FortCargo [Dev Modded] running?

Rust network protocol 2634 and build 166652, on Windows, is what FortCargo [Dev Modded] runs. The protocol must match before you can join, and Steam takes care of updating it.

Is FortCargo [Dev Modded] reachable, and does it stay up?

As of now FortCargo [Dev Modded] is offline, with its last appearance 19 days 10 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 7 October 2026.

What is the location of FortCargo [Dev Modded]?

There is no region on record for FortCargo [Dev Modded]; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 164.160.119.229:28035.

Joining the server

How can you connect to FortCargo [Dev Modded]?

Enter client.connect 164.160.119.229:28035 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166652,ts0,^z,^y

Game

gmhardcore
Game mode The ruleset is hardcore, which is harsher.
mp10
Max players Player cap: 10.
ts0
Group limit Teams are disabled.
v2634
Protocol Your client must run protocol 2634 to connect.
cs166652
Build Build on file: 166652.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.